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Joined 2 years ago
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Cake day: March 22nd, 2024

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  • “If I wish for three more wishes, you will grant them with no catches.”

    Keep doing this, over and over again, trying different strategies. It’s a way to test and validate genie loopholes (as you will be unable to state that if it’s wrong).

    Though if the genie was smart, being “wrong” would be qualified to your own internal knowledge, I suppose. E.g. you can’t knowingly lie.


  • On a technical level, that makes zero sense.

    AI “agents” are basically just fancy prompts with a tool calling harness. They are infinitely replicable, at zero cost, with no intrinsic value; the cost comes from the generic CPU host, and the API calls to GPU servers, databases, or whatever else that are all centralized anyway.


    Wanna hear a dirty secret?

    “AI” cost is going to zero.

    Model capabilities aren’t scaling, but inference efficiency is exploding, thanks to more resource-constrained labs and breakthroughs in papers. The endgame of the current bubble is mediocre but useful tools anyone can host themselves, dirt cheap. Maybe a bit more reliable and refined than what we have now, but about as “intelligent.”

    And guess what?

    Microsoft can’t profit off that. None of the Tech Bros can.

    Point being, this exec is either delusional, or jawboning, so the world doesn’t realize that “AI” is a dumb utility/aid, and they can’t make any profit off it.









  • Actually this makes perfect sense.

    Starfield is… trying to be part Mass Effect with big-budget cutscenes, but it has less charisma than Wrex has in his toe.

    I’d argue it’s a bad “Bethesda wandering RPG,” without the quirky, charming side areas Oblivion or even Fallout 76 have.

    But it’s an alright No Man’s Sky-like.

    You want some crafting? Looting? A vast amount of chill exploration area? Reasonable “I’m in space” fidelity and tasks to tickle your brain? Starfield’s got it in droves. BGS games scratched this NMS kind of “looting exploration sandbox” itch for some, when there was no big-budget alternative back then, and I think Starfield leans into it more.


    Hence my hypothesis is that gamers who love No Man’s Sky like Starfield, those who are looking more for “Mass Effect 2” loathe Starfield. And you and @absquatulate@lemmy.world seem to be further datapoints supporting my observations.

    The problem is Starfield’s expectation for most us internet dwellers was “Skyrim but Mass Effect.” And it’s kind of Bethesda’s fault for setting that expectation instead of leaning into Starfield’s real niche (and wasting cash on what BGS isn’t very good at).




  • You’re selling me on it. It would make me carry a camera around even more.

    I think my biggest issue would be banking, authentication, and a few “locked down” iOS-only apps.

    Another is quick access to the camera for sharing, which I could do with the microSD slot or an external reader, I guess. But it’d be more clunky.

    So I’d need to keep an iPhone around anyway, unfortunately. But I could certainly pare it down with some discipline.








  • Look at it!

    PSP body

    It just oozes cool. Ugh, I need to find mine in storage.

    Funny how, in the PSP’s hayday, staring at a little glowing rectangle in public felt so awkward. And now it’s digital detox.


    So I’ve started carrying this little guy around in public, as my “phone detox”:

    And strangers approach me and ask “ohhh, what is that, a camera?" Like it’s alien technology they didn’t even know was an option. Same thing happens with my relative’s iPod, and I imagine a PSP would evoke a similar response.

    I posit that people want dumb electronics. They want to be liberated from addictive smartphone slop. They just don’t realize it until they see it exists.