• 4 Posts
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Joined 3 years ago
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Cake day: July 24th, 2023

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  • I have the freestyle edge rgb one, with a separate section on the left with programmable keys. Also, programmable lights and colors and animations, and also macro functions and stuff.

    The layout has a few flaws, and the actual ergonomics are inferior to my old Microsoft ergo keyboard from the 90s, even with the lift kit… But, mechanical keys and fully split, with wrist rests and macros and strobing gay lights!

    I have a backup Microsoft ergo I saw for ten bucks at a thrift store years ago, just in case, though, still new and sealed. Membrane keyboards are not all built the same, good ones have smooth action. Dell keyboards have gummy shitty action and the keys themselves are terrible.

    Someday I’ll have a 3d printer so I can just make my own designs and it’ll be awesome.





  • https://en.wikipedia.org/wiki/The_Onion

    The Onion is an American digital media company and newspaper organization that publishes satirical articles on international, national, and local news. The company is currently based in Chicago, but originated as a weekly print publication on August 29, 1988, in Madison, Wisconsin.[1][3] The Onion began publishing online in early 1996. In 2007, they began publishing satirical news audio and video online as the Onion News Network. In 2013, The Onion stopped publishing its print edition and launched Onion Labs, an advertising agency.[4][5] The Onion was then acquired three times, first by Univision in 2016, which later merged The Onion and its several other publications into those of Gizmodo Media Group.[6] This unit was sold in 2019 to Great Hill Partners, forming a new company named G/O Media.[7] Then, in April 2024, G/O Media sold The Onion to Global Tetrahedron, a firm newly created by former Twilio CEO Jeff Lawson, which revived the print edition in August that year.[8][9]

    No Wikipedia entry for either Jeff Larson or “Global Tetrahedron”. Twilio does have one though: https://en.wikipedia.org/wiki/Twilio

    Twilio Inc. is an American cloud communications company based in San Francisco, California, which provides programmable communication tools for making and receiving phone calls, sending and receiving text messages, and performing other communication functions using its web service APIs.

    \shrug

    Doesn’t look Microslop related at that level, at least.








  • SCmSTR@lemmy.blahaj.zonetoLemmy Shitpost@lemmy.worldDoing the Lord's work.
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    13 hours ago

    Don’t know what this has to do with religion…but this is excellent. I’m tired of the insidious phrases that normalize and modernize religion as being relevant and central to everybody. Especially Christianity, which can fuck right off. We need to all be more conscious of casually centering religion in our language, and do our best to move away from it. I know I’m definitely guilty of this, and many people around me are, too. It’s in our exclamations and swearing and normative thinking, and is going to take a lot of work, time, and deliberate consideration, it’s going to face resistance, and will run headfirst into many cringe moments and require awkward at first decisions. But, I still think it’s important and will be good for all of us.

    Thanks for coming to my Ted Talk. Carry on barbecuing.



  • Yes and no. When Valve first released Steam, there basically wasn’t anything like it. It was only for Valve games, it was required, and was basically always on DRM.

    However, that also ended up saving PC gaming as a market and as a whole, because piracy was actually so rampant that publishers were looking at other options (consoles). So, when Steam as a platform showed being extremely successful at enforcing copyright protection but by offering the service of syncing your saves and letting you download the games you owned QUICKLY and repeatedly, basically eliminating the need for physical media, other developers eventually wanted in, and Valve eventually let some indie games on, which was a MASSIVE boon to their sales, too.

    Then, other publishers wanted in, then they wanted their own digital distribution platforms, but then those platforms sucked and nobody wanted to use them, and those publishers whined a whole bunch (nobody seems to be able to figure out that you can’t do predatory shit and that you have to offer BOTH a desirable game AND a desirable platform, and those that have, realize it’s a lot of work and just go with Steam).

    So, it’s not so much that Steam/Valve is the problem, it’s that they’re such a good solution, and that is hard/expensive to compete with. It’s not exactly simple, but it’s not exactly complicated.