savin’.
It finally feels like a save point has been reached in the course. For this class, we were made to create storyboards for our story. It helped me tremendously. The story I had planned got changed and modified and more or less finalised. What’s better is that I’m satisfied with it.
The story now is as follows. A water droplet is chosen during the rain to lead the rest of the water of a certain river in a desert. The water droplet is chosen to be a leader. One who can tell the water rich in minerals to go to the plants and humans and the water thats more pure to evaporate to make it rain again one day. The droplet must go through a set of trials from the fountain of water.
For the first trial, the droplet must lead the water down the waterfall/river. Next, it must utilise change in speed to lead the water across the hills of dryness. Lastly, the water must get across the chasm of only moving one step at a time, without ever depleting its water source.
The droplet is then sent to the room of the lifty blindfolds where it’s revealed that he has learnt important principles of calculus, which will help him lead the water.
The story board is attached below.
For the rest of the class we just learnt the basics of unity.
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Schedule/Plan for next 7 weeks of the course:
16th-22nd March : Figure out how to use transitions for the 3 different games as well as the cutscenes.
23rd-29th March : Start on and nearly complete games 1 and 2.
29th March – 4th April : Start on and nearly complete game 3, as well as start on beginning and ending.
5th-11th April : Finish start and end. Have a full experience, but some spots can be missing/inadequate. Take inputs or suggestions from peers or friends.
11th-17th April : Finish the experience entirely including inputs. Have it ready on phone to show to anyone.
17th-23rd April : Fix bugs, clean up whatever is needed. More or less finish it in a way that I wont have to touch it up on unity again.






