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quasiotter

quasiotter

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29, Mirror’s Edge

2 min readOct 28, 2018

I record every game I play and I post them weekly. Here are links to one, two, and three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen, eighteen, nineteen, twenty, twenty-one, twenty-two, and twenty-three, twenty-four, twenty-five, twenty-six, twenty-seven, and twenty-eight, and twenty-nine.

The above mentions that I play games weekly and post them… well, I haven’t really done that since I started teaching the last week of September, sadly.

I finished Mirror’s Edge last week, and I’ll probably be writing about Quake and its mission packs for my next post. It’s really weird to focus on bigger games, being that a large part about this is about shouting out smaller devs, but I haven’t been playing tiny games as much. This is mostly due to the fact that playing a single game regularly provides me with the comfort of a routine when I play them for multiple days. It allows me to turn my brain off a little more than engaging with more experimental work, which is more of what I need this term.

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So this week is only about Mirror’s Edge. I used this as an excuse to start working with Blender again.

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I played this so I could show examples of strong design to my digital arts class
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Faith is so cool (except for the cargo pants)
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My playthrough was a blooper reel
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I imagined playing this in 2008 and felt nostalgic about it
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Most games that have a time trial mode in addition to the main story mode often feel like fluff to artificially add length and replayability to satisfy consumers. | Even though this is a natural fit for Mirror’s Edge, Inever felt the motivation to master it, maybe because i suck as this game lol

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