Game Designer Notes | Dmytro Nesterenko·Jun 17, 2025Frame-by-frame: Elden Ring vs AC: Valhalla. Dash and enemy attacksI decided to break down the animations from Elden Ring and Valhalla frame by frame to see what’s actually happening in slow motion.A response icon1
InBootcampbyManas Dhanait·Mar 30, 2025Designing Action: Exploring Takuhiro Dohta’s Framework of Multiplicative GameplayThis post is based on a reflection I wrote for my Combat Design class at the University of Utah. I’m transforming these responses into blog…
Game Designer Notes | Dmytro Nesterenko·Feb 20, 2025Level Design post-mortem. Lessons from creating multiplayer AA-FPSFrom the very beginning it’s vital to say that due to NDA I cannot tell a lot about what my team was working on, but all I can tell is…A response icon1
Thaddeus Sasser·Nov 29, 2023Weapon Design PhilosophySome more thoughts about Counter-Strike GO. I was thinking about how the personality of the faction, the team you’re on, is built into the…