Code_With_K·Sep 7, 2025Scriptable Objects 1 — IntroductionIf you’ve ever found yourself creating dozens of similar MonoBehaviour scripts just to hold data, or struggled with managing game…
Matthew Clark·Aug 21, 2024Entity Component System (ECS)An Entity Component System (ECS) is an architectural pattern that is very popular in game development. This consists of entities that have…
kiva·Aug 9, 2023Traveller Ship CombatA long time ago I ran a Traveller game that was, per the usual model, centered on a trading ship and the gang of misfits who crewed her, as…
Bogdan Nadejde·Apr 1, 2023Xgang Zombie Hunters Q2We are pleased to announce that we have successfully completed our Q1 roadmap, which is a significant achievement for us.
machinations.io·Oct 18, 2021Affordances in game systems designThis article is all about game system design and the concept of affordances. It explains how they work in games and what makes them…
machinations.io·Sep 16, 2021Game systems: Feedback loops and how they help craft player experiencesHave you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding…
InRPGuidebyErica Lindquist·Feb 27, 2019Using a Costoryteller while maintaining authorityNot long before the first session of my Wraith game, I had a bit of a meltdown. I was out on a walk with my husband, coauthor and RPG…