Code_With_K·Sep 7, 2025Scriptable Objects 1 — IntroductionIf you’ve ever found yourself creating dozens of similar MonoBehaviour scripts just to hold data, or struggled with managing game…
Matthew Clark·Aug 21, 2024Entity Component System (ECS)An Entity Component System (ECS) is an architectural pattern that is very popular in game development. This consists of entities that have…
kiva·Aug 9, 2023Traveller Ship CombatA long time ago I ran a Traveller game that was, per the usual model, centered on a trading ship and the gang of misfits who crewed her, as…
Bogdan Nadejde·Apr 1, 2023Xgang Zombie Hunters Q2We are pleased to announce that we have successfully completed our Q1 roadmap, which is a significant achievement for us.