Printed XR by SO-KEN·Oct 29We Built a Miniature Corridor That Changes When You Walk the Other WayWhat I learned from creating my first Bellows Print miniature
Kathryn Yu·Oct 11‘asses.masses’ and the Promise of Communal PlayA funny, rowdy, donkey-filled experiment in collective action that left me wanting more from its game design
Sadie G·Mar 12Negative Impact Blog — When You Just Can’t Remember Your RoleNegative home-work spillover is the concept from Berkowsky’s When You Just Can Not Get Away which essentially is just the effect each…
Justin Korn·Feb 18Building Forged: A Global Game Jam 2026 Case StudyEvery year, the Global Game Jam gives developers a theme and 48 hours to build a game from scratch.
Shaziya Ramji·Jan 12025: What This Year Taught Me About Resilience, Design, and MyselfIntroduction: The Unplanned Pause