Printed XR by SO-KEN·Oct 29We Built a Miniature Corridor That Changes When You Walk the Other WayWhat I learned from creating my first Bellows Print miniature
Kathryn Yu·Oct 11‘asses.masses’ and the Promise of Communal PlayA funny, rowdy, donkey-filled experiment in collective action that left me wanting more from its game design
Sadie G·Mar 12Negative Impact Blog — When You Just Can’t Remember Your RoleNegative home-work spillover is the concept from Berkowsky’s When You Just Can Not Get Away which essentially is just the effect each…
Justin Korn·Feb 18Building Forged: A Global Game Jam 2026 Case StudyEvery year, the Global Game Jam gives developers a theme and 48 hours to build a game from scratch.
Shaziya Ramji·Jan 12025: What This Year Taught Me About Resilience, Design, and MyselfIntroduction: The Unplanned Pause
George Alvarezzo·Aug 8, 2025A generation raised on gaming and TikTok edits may find playable TV not just appealing, but…Picture this: you’re not just binge-watching your favorite animated series — you’re inside it. You’ve picked your character, written a…
InBootcampbyMarc Reekers·Jul 28, 2025Designing stories for thinking, not just engagementHow a smart media mix helps users make sense of complex, real-world issues
InDigital NarrativesbyKritika Singh Bisen·May 5, 2025And Finally, We Put Our Dancing Shoes On“Dancing is for people who are free.” — Rosie Betzler, Jojo Rabbit (2019)
Paige Whiteside·Sep 8, 2024Tech Timeline Lab — Part 1This timeline contains six media technologies that have changed my life and society. These technologies were all created within somewhat…