Ignas Vieversys·Sep 17, 2021All at One Point: Italo Calvino, high-brow literature and gamesItalo Calvino’s fairy-tale imagery seem like an infinite pool of ideas. And yet, Genesis Noir is only the second game to be inspired by it.
InMuddled ProfunditybyLuke Cuddy·Feb 11, 2021The Spiritual Philosophy of The WitnessJonathan Blow, Advaita Vedanta, and being the witness of experienceA response icon1A response icon1
Lucas Preti·Oct 29, 2020Storytelling lessons from Ítalo Calvino (through Jonathan Blow)There's this talk game designer Jonathan Blow gave on Ítalo Calvino's books Invisible Cities and If on a winter's night a traveller back…
Sam Heft-Luthy·Jan 17, 2018The Witness and What We Talk About When We Talk About PretensionWhat Jonathan Blow’s indie puzzler can teach us about the humanity of failed communication.
André Alcântara·Dec 14, 2017A minha desconexão com jogos depois de dar um tempo delesDe forma geral, para mim, experienciar um jogo sempre foi, também, o jogar sem que eu alternasse entre múltiplos títulos ou retornasse para…
Bore·Mar 17, 2017The WitnessLa mirada encendida recopila en sus más de 500 páginas el grueso de la obra de Ángel Fernández Santos. Sus críticas, reflexiones y escritos…
InApontar o DedobyMarco Almeida·Jan 11, 2017The WitnessJá aceitei o meu destino! Sei que nunca na vida vou conseguir terminar The Witness. Aliás, antes de começar a jogar, mal olhei para aquele…
Inptbr.txtbyGabriel Thomé·Nov 3, 2016BRAID (GAME OF THE YEAR 2008) — O MELHOR JOGO DE 2008Tim Rogers — 19 de Março de 2009