machinations.io·Nov 7, 2025Affordance as a System Problem: Quantifying Player Friction and Clarity with MachinationsGame Affordance is fundamentally about clarity: the physical properties of an object that tell a user what actions they can take. While…
machinations.io·Sep 8, 2022The Machinations Manifesto For Building Sustainable Game Economies — The Design PillarsSharing our vision on game economy, we have published our principles for Sustainable Game Economies.
Tiago Santana da Silva·Aug 1, 2022Token Engineering Hard SkillsThe goals with this series of articles are to document my journey on the learning proccess of token engineering and to ease the path for…
Waxel World·May 8, 2022Simulation of the Waxel World EconomySimulation of the economy for the Waxel World with the help of Machinations.