machinations.io·Nov 7, 2025Affordance as a System Problem: Quantifying Player Friction and Clarity with MachinationsGame Affordance is fundamentally about clarity: the physical properties of an object that tell a user what actions they can take. While…
machinations.io·Sep 8, 2022The Machinations Manifesto For Building Sustainable Game Economies — The Design PillarsSharing our vision on game economy, we have published our principles for Sustainable Game Economies.
Tiago Santana da Silva·Aug 1, 2022Token Engineering Hard SkillsThe goals with this series of articles are to document my journey on the learning proccess of token engineering and to ease the path for…
Waxel World·May 8, 2022Simulation of the Waxel World EconomySimulation of the economy for the Waxel World with the help of Machinations.
Blast Royale News·Apr 6, 2022First Light Games partners with Machinations to ensure the success of the Blast Royale ecosystemWe are excited to share that we have partnered with Machinations, the world-leading platform to design and predict game economies and…
InVoid RunnersbyVoid Runners·Mar 16, 2022Number go up (exactly the right amount)Bringing balance to the blockchain.
machinations.io·Dec 7, 2021User generated content in the MetaverseThe metaverse is an online that will allow people to explore and interact in ways never before possible. It has the potential to change how…
machinations.io·Nov 8, 2021What is game economy design?As players engage with your game, they gain and consume assets (XP, currencies, items, etc.). Game economy design handles the crafting and…
machinations.io·Oct 18, 2021Affordances in game systems designThis article is all about game system design and the concept of affordances. It explains how they work in games and what makes them…