Abror Shukirlayev·Nov 19, 2025Reflection Probes in UnityReflection probes are the fastest way to make materials respond believably to their surroundings without heavy real-time reflections. They…
Abror Shukirlayev·Nov 19, 2025Why Occlusion Culling Improves PerformancePerformance optimization is where your game starts to feel real. Occlusion culling is one of Unity’s cleaner, easiest wins when you want to…
Abror Shukirlayev·Nov 19, 2025Adding Post-Processing Profiles in UnityPolish is the bridge between “works” and “feels finished.” Post-processing profiles (Volumes + Profiles in URP) are the fastest, most…
Diyormansurov·Nov 19, 2025Level Design: Lighting (HDRP)What is HDRP? HDRP is High Definition Render Pipeline for very realistic, high-quality graphics — like detailed reflections, sharp shadows…A response icon1A response icon1
Diyormansurov·Nov 10, 2025Level Design: Lighting (URP)To make your scene look fabulous, you should use a Render Pipeline. In Unity, there are two main options:
Mahsudxojaev Muhammad·Nov 10, 2025LEVEL DESIGN 1This post about designing levels on unity engine and how to do it effectively.
Abror Shukirlayev·Nov 3, 2025How to Add Emissions to Custom TexturesAdding emission maps lets parts of your materials glow — essentially turning static geometry into light sources. This trick elevates…
Mahsudxojaev Muhammad·Oct 12, 2025Boss, New Enemy, And New AttackThis is the last week (for me because i didn’t manage to complete my project on time) of making Space Shooter and in conclusion I added to…
Emil Erofeevskiy·Oct 3, 2025Path to Bachelor. Week 4. Finishing, polishing, core updates.New enemy movement