Sean Duggan·Nov 3Fantacode Demo — Addressable IssuesSo, in the last article, I had noted that there was often a decent amount of time before the player even saw the loading dialog. I…
Sean Duggan·Nov 2Building “Fold Match”: A Journey into Procedural Unity Mesh Unfolding & Spatial Puzzle DesignAs indie developers, we love taking on mechanics that sound deceptively simple on paper but hide fascinating mathematical depth underneath…
Sean Duggan·Aug 31Fantacode Demo — More UISo, one thing I hadn’t fixed with the pause menu was keyboard navigation. In this case, they’re always the same, so I went with Explicit…
Sean Duggan·Aug 29Fantacode Demo — Fixing the Pause ScreenOK, so I knew it was a bit of a hack, but I really need to fix the pop-up panel that pauses the current action and presents the options to…
Sean Duggan·Aug 28Fantacode Demo — System Demo NavigationSo, we have the first screen, with the systems, working. But what about the system page, with the demo buttons? Well, there were navigation…