Sean Duggan·Nov 3Fantacode Demo — Addressable IssuesSo, in the last article, I had noted that there was often a decent amount of time before the player even saw the loading dialog. I…
Sean Duggan·Nov 2Building “Fold Match”: A Journey into Procedural Unity Mesh Unfolding & Spatial Puzzle DesignAs indie developers, we love taking on mechanics that sound deceptively simple on paper but hide fascinating mathematical depth underneath…
Sean Duggan·Aug 31Fantacode Demo — More UISo, one thing I hadn’t fixed with the pause menu was keyboard navigation. In this case, they’re always the same, so I went with Explicit…
Sean Duggan·Aug 29Fantacode Demo — Fixing the Pause ScreenOK, so I knew it was a bit of a hack, but I really need to fix the pop-up panel that pauses the current action and presents the options to…
Sean Duggan·Aug 28Fantacode Demo — System Demo NavigationSo, we have the first screen, with the systems, working. But what about the system page, with the demo buttons? Well, there were navigation…
Sean Duggan·Aug 27Fantacode Demo — Unity UI navigationSo, I got a bit of feedback on my Fantacode Studios demo from someone on the Discord.
Sean Duggan·Aug 26FS Melee System — Combo UIAlright, so I’ve got some improved combo tracking going on, let’s provide an example of how it could be displayed. We’ll add a Canvas with…
Sean Duggan·Aug 9Fantacode Studios — Adding ControlsSo, when we left off, we had the system buttons, and made a quick mock-up of what a system Window might look like. Now, we grabbed the…
Sean Duggan·Aug 7Fantacode Studios — Fixing System ButtonsAlright, so when we left off, the buttons were not properly gridding… or rather, the content of the grid wasn’t resizing properly for the…
Sean Duggan·Aug 7Fantacode Studios — Making the Demo Better… Maybe?Alright, so where we left off, I had buttons showing up, but minor problem, if I set things up so that the buttons don’t fit in the…