Incode3100byAli Siddiqui·Apr 3, 2017Creating a Problem Solving System in UE4 (2/2)Another aspect we wanted to have in our game was getting the player to move around and explore the space. To achieve this, we thought one…A response icon1A response icon1
Incode3100byAli Siddiqui·Apr 2, 2017Creating a Problem Solving System in UE4 (1/2)One of the ideas that we talked to Barry about was the player needed to find a light source. They would find (or be given) a torch and…
Incode3100byAli Siddiqui·Apr 2, 2017Meeting with the Tutors and using the Visualisation ToolOn Tuesday the 28th of March we met with Barry and Shanny at BVN to get feedback on our progress as they were not able to attend the…
Incode3100byAli Siddiqui·Apr 1, 2017Creating A Visualisation Tool (2/2)The next stage of this prototype involves the use of Blueprint scripting to add functionality to the tool. The two main features of this…
Incode3100byAli Siddiqui·Apr 1, 2017Creating a Visualisation Tool (1/2)Utilizing VR tools to visualize designs at a 1:1 scale can prove to be extremely useful when altering dimensions and observing how the…
Incode3100byAli Siddiqui·Mar 29, 2017Week 4 | Developing an ideaInitially, as a group we were struggling of thinking about how we would collaborate with other teams since VR is almost in it’s own world…
Incode3100byAli Siddiqui·Mar 18, 2017Week 3 | Researching and Applying a Common ThemeCollaborating with different groups is essential when working towards a common goal. Having an overarching theme will allow all groups to…
Incode3100byAli Siddiqui·Mar 14, 2017Week 2 | Developing a PrototypeThe goal of my prototype was to show a simple objective system in Unreal Engine 4 and also add some basic user interaction in a scene. I…
Incode3100byAli Siddiqui·Mar 4, 2017Week 1 | Visualizing the Pavilion PerformanceOur main objective as a group is to create a native VR experience that effectively visualizes the final pavilion at a high quality. To…A response icon1A response icon1