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Joined 3 years ago
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Cake day: July 6th, 2023

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  • The best uses I’ve seen are blind person aides. Scene understanding and OCR for disability aides. The OCR doesn’t have to be LLMs, but a system that combines the two effectively is useful.

    There is merit to sitting an LLM in front of an expert system to act as an intermediate, but the LLM shouldn’t be doing any “thinking.” It should only translate results.



  • Coolest thing is hard… I’m a bit of a nerd, but let’s go from a few angles.

    As a kid I had made and recreated a number of games on my TI-83+ and did some fun optimization challenges to get as much in the pure BASIC code as possible. I was working in an ARG into it. But all that code is lost because I didn’t know how to back up that stuff back then. (And I was a bit lazy even when I knew I should.)

    I’m proud of how fun my Football mod for Binding of Isaac is. It’s just an item that give Isaac randomly bouncing projectiles, like how a football kind of sporadically bounces in real life. I meant to release a challenge where you get ipecac and football to start, and all explosion immunities are removed from the pool. With a short goal since I think that’s enough chaos.

    But probably from a different angle PySpeedup and DriveLink are libraries I designed to improve code as invisibly to the end user as possible because I got tired of taking PhD coders’ code and making it actually work because they don’t understand swap space or scheduling. (I’ve worked with brilliant algorithms at times, but had to correct critical misunderstandings of the computer at times.) I haven’t touched the libraries in years, but a lot of time and research went into it, and there was a full test suite and documentation. I don’t think the idea is fully without merit yet as the multiprocessing in Python is better but still has oddities, and I don’t think there’s an RAM aware abstraction in the base language yet? I forget what state I left things in. I know the CI I was using doesn’t exist (for free users) anymore though.


  • PoiktoFediverse@lemmy.worldPlease Don’t Be a Lurker!
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    4 months ago

    Not really. I physically don’t have the energy. Can’t speak for the person above, but most of the time, I just can’t interact here without having to take a break. Like. Lay down and close my eyes break. (I’m okay now, if you couldn’t tell.)

    To others, I’m chronically ill, but not being able to interact here doesn’t make you less valid. Lurking is fine too. This post is a call to arms but if you can’t answer it don’t. Your health comes first.

    Upvoting and downvoting is appreciated if you have the energy for that, but don’t feel pressured.


  • Poiktonoita@lemmy.worldGold Seed
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    4 months ago

    It looks like the recipe for the gold creating substance Draught of Midas is somewhat simple but unstable in this seed.

    Tap for details on the seed's hidden alchemy recipe

    It’s supposedly water, grass, and toxic sludge to make the precusor. Any precusor will turn into Midas when meat is added to it.

    I imagine that spot you found the gold appearing was were you killed a toxic slime and it bled on to grass that was touching water. Once Draught of Midas is created, it can transform an infinite amount of material to gold with as little as a drop.

    Since water turns toxic sludge into water, the recipe won’t easily produce a lot of it, but any amount is enough to use. Water also dilutes draught of Midas, causing its reaction to happen less.

    It’s not incredibly rare, but rare enough to not see it often without looking up the alchemy recipe.




  • “Don’t tell me what I can’t do” is Locke’s catchline. “You All Everybody” is the song that Pippin (whatever his name is in Lost, I don’t know) sings with his band. (Whose lyrical inspiration was from someone shouting word salad at the cast of Lost before shooting started and was ad libbed when Pippin was trying to get Jack to recognize him as the lead singer.)

    Maybe I remember more than I thought.

    Also. I think not pressing the numbers caused a (apparently reversible) meltdown that resulted in a huge magnetic field like the one that pulled down the plane. Or something like that.


  • The “official” answer I keep hearing is they’re only actually dead in the last episode, which makes everything about it cheap and tacky, so I reject that.

    But there’s an alternate timeline shown where they never were on the island as well, iirc. And it’s all just weird. You can’t be internally inconsistent if there’s never any established consistency.

    I enjoyed it like watching a train wreck in slow motion and getting to discuss it with people as it developed. But it clearly didn’t have enough of an impact on me to remember anything worth remembering except “Don’t tell me what I can’t do” and “You all everybody.”




  • It took me twenty in game days to be offered

    small spoiler

    the foundation

    after

    medium spoiler

    repelling it after putting it outside with the monk blessing

    … I would agree with you, but I have really bad RNG. It needs a pity system of some sort… Even the later upgrades don’t cut it. ::: spoiler small spoiler I burned over twenty rerolls one day to finally get it to appear again. :::

    I know you don’t need

    repeated spoiler

    the foundation

    but that’s just to illustrate my luck.


  • Clicking? I spend most of my time typing. Even in Labview there’s some typing to do. And godot requires a substantial amount of code to go with the gui side, it just has its own text editor.

    But I mostly mod games these days, and I frequently need to understand the terminal api that’s being used to gather and use resources because the vscode gui fails to get things set up on its own a lot. I use the terminal directly less these days. But I still interact with it daily. Heck, I even use terminal args in steam game launching to improve performance occasionally.

    I mostly use the terminal for automation though. And ffmpeg.


  • So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.

    But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.



  • PoiktoFlippanarchy@lemmy.dbzer0.com[x]
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    6 months ago

    I know plenty of girls with full beards. And plenty of guys who can’t grow them. It’s not common, sure, but a female perp could just get a fake beard if we go by the gender presentation on a license.

    I stand by my statement.