Interests: programming, video games, anime, music composition

I used to be on kbin as e0qdk@kbin.social before it broke down.

  • 45 Posts
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Joined 2 years ago
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Cake day: November 27th, 2023

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  • It’s not a pirate story, but it is a tall tale of the sea set in roughly the right era (1807) on a ship, and it’s got the horror elements you’re looking for.

    Basically, the Obra Dinn returns to port as a ghost ship – no one left aboard. At the opening of the game, you receive a mysterious watch that lets you observe someone’s last moments just before death, and you need to work out the fates of all who were aboard the ship based on the clues present in the observable death scenes.

    Hope you enjoy it if you give it a try!



  • what is even the point of it?

    No one’s been on this spacecraft design while it’s in space before, and it’s got some kinks that need to be worked out (like the issues with the toilet); it’s a shakedown flight to figure out what goes wrong when people are actually on board. That’s not really all that sexy compared to a moon landing, but testing your support systems in practice really needs to happen before you do more ambitious things with the craft.





  • I got my hands on a physical copy a few months ago and I’m part way through a first watch. From my notes I made it to about an hour and half into the 2nd disc (of a 5 disc release where the last disc was the movie) back in February before putting it down. Haven’t gotten back to it yet – though I will eventually.

    I was somewhat familiar with some of the characters from memes already (e.g. Shinji, Rei, Asuka) but the penguin was a surprise.


  • Looks like roughly a dozen or two (from a quick check) as far as actual bookmarks go. I use most of them, though there’s a few I should probably prune at this point. I have a lot of tabs in tab groups instead though (500-ish?). That works better for me with frequent screen sharing for work calls (keeping URL bar suggestions restricted to bookmarks only), and matches my way of thinking about projects I’m working on better as well.

    I also save pages with SingleFile that I want to preserve for future reference instead of bookmarking – no point hoping they’ll continue to be online and accessible when I can just keep my own copy locally… Looks like I’ve archived roughly 200 or so pages in the last year like that.



  • I’m on my first playthrough of Space Age currently and while I’ve got something fairly complex on Nauvis with multiple stops and interconnects and loops and a half dozen or so trains… a lot of my needs on other planets are just point-to-point single train transfers. e.g. running a line out to a scrap patch on another island with millions of units of resources on Fulgora after exhausting the initial scrap I mined out. I don’t even need multiple cargo wagons let alone multiple trains to max out my factory’s input belt capacity there at the moment… Could the whole thing be more efficient? Oh yes – but sometimes simple is good enough, and not having to build loops before I got the deep elevated rail support and/or foundations helped tremendously!

    I think I was probably supposed to figure out the double locomotive thing in the train tutorial – I don’t remember there being loops on the track there… – but I’m pretty sure I’d already built at least simple factories on everything but Aquilo before I realized it was even an option. :p




  • Not good enough for me knowing there are Thomas Midgley Juniors out there:

    On October 30, 1924, Midgley participated in a press conference to demonstrate the apparent safety of TEL, in which he poured TEL over his hands, placed a bottle of the chemical under his nose, and inhaled its vapor for sixty seconds, declaring that he could do this every day without succumbing to any problems. […] Midgley later took a leave of absence from work after being diagnosed with lead poisoning.

    https://en.wikipedia.org/wiki/Thomas_Midgley_Jr.

    He was the jackass who invented both leaded gasoline and CFCs and inflicted them on the world.