Southern Wolf

Individualist, Capitalist, Objectivist, Liberal, Transhumanist. Linux User + Certified, Programmer (Web Dev, Rust, a little Python), AI Tinkerer, Gamer, Science Lover, #NAFO🇺🇦

  • 85 Posts
  • 281 Comments
Joined 3 years ago
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Cake day: June 14th, 2023

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  • I have well over 200h in game now, and can honestly say that Warframe’s monetization systems is probably one of the best in the MMO genre. There is effectively no P2W mechanics in the game at all (save for resource boosting which… really isn’t that significant overall. Those are also given to you for free quite often too as daily rewards). You can throw pretty much all the money at the game you want to, and it won’t give you any real, meaningful advantage. Nor is any part of the story locked behind a paywall either, and it is now a story that will easily take you well over 100 hours to complete (this is a very conservative estimate). The monetization system is almost entirely cosmetic in nature, save for resource gather boosters, inventory expanders (which really aren’t needed, tbh…) and Forma for altering the polarity of mod slots.

    I haven’t bought Platinum once in playing. Heck, I still have my ~50 starting Platinum that was given to me from where I first jumped in. You do not have to spend a cent to enjoy the game to its fullest. Warframe’s monetization is honestly one of the best systems you could ask for in the genre, and I’m fairly content in saying the overall gaming industry would be much, much healthier if they followed Warframe’s model rather than so many of the predatory systems we see being used now.





  • Built-in bot resistance – Automated scraping and bulk ingestion are actively discouraged through:

    • CAPTCHAs (these stopped working long ago… And were/are used for machine learning dataset training themselves)
    • Anubis (easily overcome, harms folks on older devices or who don’t want to run JS/WASM)
    • Rate limiting (gonna cause issues for regular folks who click the back button too fast, on VPNs, or using Tor)
    • Private, anonymized behavioral analysis (very, very ripe for abuse… Can be used for tracking, fingerprinting, and ultimately deanonymizing)
    • Progressive challenges (vague at best?)
    • Abuse detection (even more vague…)

    Nothing here is special, nor groundbreaking, not technically sound in what it wants to achieve either. Also, how does we wanna do human verification at the start? Ask for ID? Thanks but no…








  • Signal stores keys in plain text on the desktop client for legacy installs or Flatpak users (and is also highly centralised on AWS servers, hence why it went down last year with the AWS outage), so it’s not without faults either. Doesn’t mean I don’t still like it (I use it daily!), but its also not really a substitute for Discord or another application like it.

    I also would not put much trust in Stoat, not yet anyways, they aren’t scaling well and are seemingly lukewarm at best on Federation. Do like their UI though, easily one of the best Discord-like experiences so far. If they integrate with Matrix one day, they would easily become the premiere front end for it.








  • Yes, but Minecraft was on sale for a year before it ever went into “Beta,” back before it was in Alpha even. In fact, it wasn’t until one of the last Alpha updates that the earliest semblance of “Minecraft” as we know it really began to appear. The Beta updates added a lot of core features we take for granted in the game, like beds for sleeping, tall grass for seeds, redstone repeaters, pistons, sprinting, hunger, etc.