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1812: Serce Zimy

From PCGamingWiki, the wiki about fixing PC games
1812: Serce Zimy
1812: Serce Zimy cover
Developers
Orange Labs
Game Lion Studios
Release dates
Windows November 29, 2011
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Audio-based
Controls Menu-based
Genres RPG
Themes Historical, Fantasy
1812: Serce Zimy on IGDB
1812: Serce Zimy on MobyGames
1812: Serce Zimy on Wikipedia

Warnings

This game is not playable in English (see Localizations for supported languages).

1812: Serce Zimy is an audio-based RPG game featuring full accessibility for people with visual impairments.[1][2] It was developed by Orange Labs in Poland and Game Lion Studios.[3]

1812: Serce Zimy was first released on iOS on October 27, 2011.[4] It was later released on Android, Symbian, and PC platforms on November 29, 2011.[5] Part two was originally planned for release in 2012, with voice recordings already completed for all three parts. A French localization was also planned, including a produced demo.[6]

Following the withdrawal of funding by the game's rights holder, Telekomunikacja Polska, further development was cancelled. Although a developer later acquired the rights to the game, it is unknown whether development will resume.[7]

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows

Monetization

Type Notes
Freeware 1812: Serce Zimy was released as freeware on July 5, 2012.[8]

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\1812\user data\profiles

Save game data location

System Location
Windows %APPDATA%\1812\user data\saves

Video

Graphics feature State Notes
Widescreen resolution
600x600 resolution with no scaling.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
The game always runs windowed.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
No in-game FPS limiter available.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

In-game controls
In-game controls

Keyboard and mouse State Notes
Remapping
Keys can be remapped in the configuration file.
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Tutorial refers to default keyboard prompts.
Mouse Y-axis inversion
Controller
Controller support

Audio

In-game audio settings
In-game audio settings

Audio feature State Notes
Separate volume controls
Music, background sounds, dialog, effects, and UI volumes are adjustable on a scale of 0–10.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Polish

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Console commands

The console can be opened using the ~ key.
Command Description
help Shows commands
assets Shows managed assets
reglist Lists registry keys
regcallbacks Lists registry callbacks
regset reg/path value Sets registry key
logging Switches CLAW_MSG logging
texts Shows text dictionary
plot Shows all debug plots
plot [f/m/v] Shows fps (f) / memory (m) / video memory (v) plot
exit Closes the game
floppy Shows disk access indicator
timeskew [skew] Sets time skew

System requirements

Windows[9]
MinimumRecommended
Operating system (OS) XP
Processor (CPU) 2 GHz single-core
1.2 GHz dual-core
System memory (RAM) 1 GB
Storage drive (HDD/SSD)
Video card (GPU) DirectX 9 compatible


References