2XKO
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| Riot Games | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | January 20, 2026 |
| Taxonomy | |
| Monetization | Free-to-play |
| Microtransactions | Currency, Free-to-grind, Unlock |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Side view |
| Controls | Direct control |
| Genres | Fighting |
| Art styles | Stylized |
| Series | League of Legends |
2XKO is a multiplayer side view fighting game in the League of Legends series.
The game entered early access on October 7, 2025. The full version was released on January 20, 2026.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Offline mode is available via the OfflineLauncher.exe in the game's install directory.[2] |
- All versions require a Riot Games account.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | The game is free-to-play |
Microtransactions
| Type | Notes |
|---|---|
| Currency | KO Points can be purchased to be used in the in-game store. |
| Free-to-grind | Characters can be unlocked using currency earned in-game. |
| Unlock | Characters can be unlocked using KO Points. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Lion\Saved\Config |
Save game data location
| System | Location |
|---|---|
| Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Some UI elements may draw outside the 16:9 constraints of gameplay.[3] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | FXAA, MSAA 2x and MSAA 4x | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Framerate is capped to 60 FPS during gameplay and spectating. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| HD haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, Champion VO and SFX. Additional sliders under Advanced options for Lobby and Combat scenarios. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Spanish | ||||
| Latin American Spanish | ||||
| Thai | ||||
| Turkish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus |
||
| LAN play | ||||
| Online play | 4 | Versus rollback netcode |
||
| Crossplay | Supported platforms: PlayStation 5, Xbox Series |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Anti-cheat | Riot Vanguard |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i7-4790 | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 5.5 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 960 | |||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.4.4[1]
References
- ↑ Verified by User:Shadowstealer7 on 2025-09-13
- ↑ Riot Games - 2XKO - Offline Mode - last accessed on 2025-09-13
- ↑ Verified by User:Shadowstealer7 on 2025-09-13