Assassin's Creed Shadows
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Ubisoft Quebec | |
| Ubisoft Belgrade | |
| Ubisoft Bordeaux | |
| Ubisoft Bucharest | |
| Ubisoft Chengdu | |
| Ubisoft Kyiv | |
| Ubisoft Montpellier | |
| Ubisoft Montreal | |
| Ubisoft Odesa | |
| Ubisoft Osaka | |
| Ubisoft Pune | |
| Ubisoft Shanghai | |
| Ubisoft Singapore | |
| Ubisoft Sofia | |
| Ubisoft Tokyo | |
| Publishers | |
| Ubisoft | |
| Engines | |
| Ubisoft Anvil | |
| Release dates | |
| Windows | March 20, 2025 |
| macOS (OS X) | March 20, 2025 |
| Reception | |
| Metacritic | 78 |
| OpenCritic | 81 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Microtransactions | Boost, Cosmetic, Currency, Free-to-grind |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Stealth |
| Art styles | Realistic |
| Themes | Japan |
| Series | Assassin's Creed |
Assassin's Creed Shadows is a singleplayer stealth action game primary developed by Ubisoft Quebec and published by Ubisoft. It is the fourteenth major installment in the Assassin's Creed series.
It was released Windows and MacOS on March 20, 2025.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | Digital Deluxe Edition & Premium Edition also available. | |||
| Digital Deluxe Edition & Premium Edition also available. | ||||
| Green Man Gaming | Digital Deluxe Edition & Premium Edition also available. | |||
| Mac App Store | Only runs on Apple Silicon machines. | |||
| Microsoft Store | ||||
| Steam | Digital Deluxe Edition & Premium Edition also available. | |||
| Ubisoft Store | Digital Deluxe Edition & Premium Edition also available. Premium Edition included with Ubisoft+ Premium. |
- All Windows versions require Ubisoft Connect and Denuvo Anti-Tamper DRM.
Version differences
- Pre-Orders includes Claws of Awaji expansion for free and Thrown to the Dogs quest.
- The Digital Deluxe Edition includes the base game, the Sekiryu Dual Pack, the Sekiryu Hideout Pack, and five Mastery Points.
- Premium Edition includes the base game, Claws of Awaji expansion, Deluxe Pack, and five mastery points.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription gaming service | Included in the Ubisoft+ subscription, but only on the more expensive Premium tier. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | The game contains boosting microtransactions, such as an option to pay to reveal all objective map markers or to purchase resources that can be used to upgrade hideouts. |
| Cosmetic | Cosmetic microtransactions are present. |
| Currency | The in-game currency that is normally obtainable via gameplay, is also a real money purchase. |
| Free-to-grind | Many purchasable benefits can be obtained in game without purchasing microtransactions. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Premium Starter Pack | Includes 2 weapons, 5 mastery points and in-game currency. | |
| Thrown to the Dogs | Originally a pre-order bonus. Became available for free in TU 1.0.5.[1] | |
| Claws of Awaji | Story Expansion. |
Essential improvements
Lyall's ACShadowsFix
Adds various fixes to the game.
- Skip intro videos.
- Extend in-game FOV slider.
- Disable frame rate cap in cutscenes/FMVs/menus.
- Enable dynamic cloth physics frame rate.
- Allow cutscene frame generation.
- Disable pillarboxing/letterboxing in cutscenes.
- Option to center the gameplay camera.
Skip intro videos
| Use Lyall's ACShadowsFix |
|---|
| Delete or rename the video files |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Assassin's Creed Shadows\ACShadows.ini |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3159330/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <Ubisoft-Connect-folder>\savegames\<user-id>\8006\ |
| Steam | <Ubisoft-Connect-folder>\savegames\<user-id>\1081\ |
| macOS (OS X) | $HOME/Library/Containers/Assassin's Creed Shadows/Data/Library/Autosave Information/saves |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3159330/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud | ||
| Ubisoft Connect |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Use Lyall's ACShadowsFix to disable pillarboxing/letterboxing in cutscenes. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Ranges from 85% to 115%. Use Lyall's ACShadowsFix to extend the FOV slider. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | [2] | ||
| Anti-aliasing (AA) | Forced TAA. Native resolution DLSS, FSR, and XeSS are also available. | ||
| High-fidelity upscaling | DLSS 3.7, FSR 3.1, XeSS 2 |
||
| Frame generation | DLSS Frame Generation, FSR Frame Generation, XeSS Frame Generation Use Lyall's ACShadowsFix to allow cutscene frame generation. |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Cutscenes are 30 FPS. Uncapped cutscenes was added in TU 1.1.1.[3] Use Lyall's ACShadowsFix to disable frame rate cap in FMVs, menus and enable dynamic cloth physics frame rate. | ||
| High dynamic range display (HDR) | HDR experience can be improved using: RenoDX RenoDX greatly improves existing implementation. |
||
| Ray tracing (RT) | Raytraced Global Illumination and Reflections in Windows and Raytraced Global Illumination in macOS.[4][5] A limited software based solution is used on GPUs without hardware RT support.[6] | ||
| Color blind mode | Red-Green, Blue-Yellow Blindness. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | As a slider from 1 to 50. | |
| Mouse sensitivity | ||
| Mouse acceleration | As a slider from 1 to 8. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X-axis can also be inverted. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | Each axis can be adjusted separately from 1 to 15. | |
| Controller Y-axis inversion | X-axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | Wired | |
| DualSense haptic feedback support | Wired only. | |
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Voice, Music, Foley FX, Gameplay FX, Menu and Ambient FX Volume sliders. | |
| Surround sound | Supports Spatial Audio API. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
- An Immersion Mode option is available. Enabling this option will not only overwrite the currently selected voiceover language, but locks the voiceover language to Japanese. While the Animus parts are in the same voice language as the selected text language (or English on languages that don't support voiceovers), characters will speak in Japanese, while some may speak in Portuguese, in order to create a more immersive experience.
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Sequential-View Rendering Use NoMoreFlat + VRto3D
|
||
| Nvidia 3D Vision | See Native 3D for Frame Sequential or Interleaved. | ||
Issues fixed
Game does not launch after clicking Play in Steam
- If Ubisoft Connect is already running in the background when attempting to play the Steam version for the first time, the game may fail to launch after the Ubisoft Connect installation step. Completely closing out of Ubisoft Connect before clicking Play may resolve this issue, allowing the game to launch.[11]
Missing music and ambient sounds in - at least - French version
- After a few minutes of play, the music and ambient sounds eventually stop, leaving the player in a heavy silence. It seems that an oversight in the configuration file causes this issue.
- The issue occurs in versions 1.0.0 and 1.0.1.
Edit ACShadows.ini[12]
|
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 | |
| Metal support |
| Executable | 32-bit | 64-bit | ARM | Notes |
|---|---|---|---|---|
| Windows | ||||
| macOS (OS X) |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | 2K | 4K | |
| Target | 1080p @ 30 FPS, Low (Selective RT) | 1080p @ 30 FPS, Medium (Selective RT) | 1440p @ 60 FPS, High (Selective RT) | 4K @ 60 FPS, High (Selective RT) |
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i7-8700K AMD Ryzen 5 3600 | Intel Core i5-11600K AMD Ryzen 5 5600X | Intel Core i5-11600k AMD Ryzen 5 5600x | Intel Core i7-12700k AMD Ryzen 7 5800x3D |
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 115 GB (SSD) | |||
| Video card (GPU) | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 Intel Arc A580 8 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 3060 Ti AMD Radeon RX 6700 XT Intel Arc B580 8 GB (Nvidia), 12 GB (AMD, Intel) of VRAM | Nvidia GeForce RTX 3080 AMD Radeon RX 6800 XT 10 GB (Nvidia), 16 GB (AMD) of VRAM | Nvidia GeForce RTX 4070 Ti Super AMD Radeon RX 7900 XT 16 GB (Nvidia), 20 GB (AMD) of VRAM |
- A 64-bit operating system is required.
- Additional system requirements for standard ray tracing and extended ray tracing presets can be found here.
- The game requires a CPU with AVX2 instructions.
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | Recommended | Low Selective RT | Medium Selective RT | |
| Target | 720p, Low @ 30 FPS (Software RT) | 1080p, Medium @ 30 FPS (Software RT) | 720p, Low @ 30 FPS (Selective RT) | 1080p, Medium @ 60 FPS (Selective RT) |
| Operating system (OS) | 15.0 | |||
| Processor (CPU) | Apple M1 Max Apple M2 Pro | Apple M1 Ultra Apple M2 Max | Apple M3 | Apple M4 |
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 130 GB | |||
- A 64-bit operating system is required.
- Additional system requirements for additional software ray tracing preset, as well as standard ray tracing presets,can be found here.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3159330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ AC Shadows Title Update 1.0.5 - Release Notes - last accessed on 2025-10-18
- ↑ Verified by User:Fayaine on 2025-03-19
- Always using a certain amount of AF. Unable to tell with which setting exactly it is scaling but going from low to ultra sees an increase.
- ↑ AC Shadows Title Update 1.1.1 - Release Notes - last accessed on 2025-10-22
- ↑ Assassin’s Creed Shadows: PC Specs Revealed, Pre-Orders Open - last accessed on 2025-01-28
- ↑ Mac System Requirements - last accessed on 2025-03-04
- ↑ Assassin's Creed Shadows: PC Raytracing Modes Explained - last accessed on 2025-01-28
- ↑ Base Installation - VRto3D GitHub
- ↑ Interlaced, Checkerboard, and Anaglyph Installation - VRto3D GitHub
- ↑ Frame Sequential Installation - VRto3D GitHub - last accessed on 2026-01-14
- ↑ SR (Simulated Reality) Displays - VRto3D GitHub - last accessed on 2026-01-14
- ↑ Verified by User:Lukar on 2025-03-19
- ↑ jeuxvideo.com - Unknown page title (retrieval failure) - last accessed on 2025-07-06