Ctrl Alt Ego
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| MindThunk | |
| Engines | |
| Unity 2019[1] | |
| Release dates | |
| Windows | July 22, 2022 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Perspectives | First-person |
| Genres | Immersive sim |
| Themes | Sci-fi |
Ctrl Alt Ego is a singleplayer first-person immersive sim game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GOG.com | Ego Tunes Edition also available. | |||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\MindThunk\CtrlAltEgo\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1571940/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\MindThunk\CtrlAltEgo\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1571940/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Found under Settings - Motion / Camera - Customize | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 10 | ||
| Processor (CPU) | x86, x64 with SSE2 | x86, x64 with SSE2 | ||
| System memory (RAM) | 2 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 16 GB | |||
| Video card (GPU) | Anything from 2016+ DirectX 10 compatible | Nvidia GTX 1070 or better | ||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1571940/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1571940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam discussions - What game engine - unreal, unity, or custom? - last accessed on May 2023