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User talk:Contact5156

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Eddman (talkcontribs)

Instead of relying on old interviews, just test the game. In fact, that's how it's supposed to be for released games.

Contact5156 (talkcontribs)

Which game are we talking about?

Eddman (talkcontribs)

Vivisector. If you're testing the game and checking the API yourself, simply add a UserRef. OGL, Vulkan, and D3D8 and newer can be checked with RTSS. For D3D7 and older it's more involved; the PCGW guide explains the procedure.

Uroshuchiha (talkcontribs)
Contact5156 (talkcontribs)

It's awaiting approval by moderators.

Macgovern (talkcontribs)

It's just been approved. Apologizes for the wait.

Summary by Contact5156

Corrected, thx.

Aemony (talkcontribs)

Hi,

I noticed you had set the Steam Input API parameter to true on Zombie Assault: Resurgence, an unreleased game. Please do not do this unless you have the game actually in hand and can verify its support.

The Steam Input API refers to games natively relying on/using the Steam Input API. It does not refer to games that Steam Input (note the lack of "API") works with.

The vast majority of games does not make use of the Steam Input API. And many games that might use Steam Input to support e.g. PlayStation controllers on the Steam client still does not use the API to enable that functionality.

Refer to the Steam Input sections for more information, with a specific focus on the Supported games breakdown. The editing guide can also be of use.

If the intention were to indicate that Steam Input can hook input within the game (required for regular Steam Input to work), you were most likely after the "steam hook input" parameter instead. However also note that this parameter also shouldn't be filled out without actually verifying that a Steam Input emulated/translated controller works within the game beforehand.

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