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Winx Club

From PCGamingWiki, the wiki about fixing PC games
Winx Club
Winx Club cover
Developers
DC Studios
Publishers
Konami
Release dates
Windows March 17, 2006
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Platform
Art styles Cartoon
Themes Fantasy
Winx Club on HowLongToBeat
Winx Club on IGDB
Winx Club on MobyGames

Winx Club is a singleplayer third-person action, adventure and platform game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7.19.0005 DRM[1]
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]
<path-to-game>\winx.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Media\Saved[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Only supports a limited amount of 4:3 resolutions by default (800x600, 1024x768 and 1280x960). For widescreen support, use this Widescreen & FOV Fix.
Multi-monitor
Use this Widescreen & FOV Fix.
Ultra-widescreen
Use this Widescreen & FOV Fix.
4K Ultra HD
Use this Widescreen & FOV Fix.
Field of view (FOV)
Use this Widescreen & FOV Fix to set a custom FOV value.
Windowed
Set fullScreen=true to fullScreen=false in <path-to-game>\winx.ini.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Music and sound effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
MinimumRecommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1 GHz
System memory (RAM) 128 MB
Storage drive (HDD/SSD) 1.4 GB
Video card (GPU) 64 MB of VRAM
DirectX 9 compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2025-12-11
  2. Verified by User:AlphaYellow on 2026-03-17
    Traced with dgVoodoo2, it makes use of functions from Direct3D 9 (e.g.: Direct3DDevice9::SetViewport and Direct3DDevice9::SetRenderState).