• 78 Posts
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Joined 3 年前
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Cake day: 2023年6月30日

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  • Apple was the canary in the coal mine for this behavior in the EU. Apple was forced to allow third party apps, so Apple mandated that everyone had to register with them, and pay them their yearly fee, and then developers had to pay Apple another fee (core technology fee, still double dipping), and governments were completely fine with that. (And developers will happily jump through more hoops to develop on iOS).

    Google saw this and decided if they can, so can Google. And this technically is the easier of the two as at least this doesn’t require every developer to register with Google this way.







  • And any good lawyer will point out that when you are entering area that is clearly understood of the actions happening within (in this case, the snowball fight was publicly announced, this wasn’ta sudden “cops here, lets just start it now”), you are accepting of the assumed risks. In the case of a snowball fight, it is safe to assume that ice can sometimes get inside of a snowball, so they assumed the risk of this happening when they entered the publicly announced snowball fight.

    Now, if there were rocks or other non-snow related objects, then you could make the argument you are trying here, but its not what happened.








  • Because the article is badly written.

    It’s confusing money spend on X must equal time spent on X.

    The total amount of money spend on video games has gone done but more money is now being spent on things like crypto currency. This is being claimed that it means that people are spending more time on crypto since they are spending more money there. It ignores other issues such as who is spending on what (its countries as a whole, not amlunt on average per user), gaming is more expensive, more games are being made as a live service and are flopping (Highguard anyone?), retro gaming is getting bigger (doesn’t cost a fortune), etc…