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glTF is the runtime asset format for WebGL, OpenGL ES, and OpenGL.

glTF is a draft specification, it may change before ratification. Everyone is encouraged to provide feedback on the specification and contribute to the open-source converter. Please create issues with your feedback.

Specification

glTF Specification 0.6

Cloning the repo

git clone --recurse-submodules https://github.com/KhronosGroup/glTF.git

Converter

An open-source converter produces glTF assets from COLLADA using OpenCOLLADA.

You can also find binary builds.

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glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.

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