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Cake day: June 17th, 2023

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  • Pennomi@lemmy.worldto196@lemmy.blahaj.zoneRule
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    1 day ago

    Yeaaaah, that’s not being polyamorous. There’s no amour anywhere near this group. Just somebody (or somebodies) who wants to manipulate a vulnerable victim.

    There are plenty of great poly people out there who won’t try to steal your money or control your body.






  • Yep, multiple sprites layered is the right way to do this, one sprite per equipment item. That’s the normal way to approach this problem.

    Unless you are rendering literally thousands of characters at the same time, you should not reach any performance bottlenecks from this approach. If you are rendering that many characters at once, you might need to build a custom shader to handle it.

    But the important thing in gamedev is to keep things as simple as possible. Implement everything in the most obvious way you can. I think the solution you described is very good.