[RPG MZ] Variables as Actors'names
A downloadable mod
The code is made with Replit AI, at least you know now.
The plugin allows the use of variable names for actor names, enemies, items and code to display correctly in in-game menus and battle screen. It supports customs fonts too!
My original idea was to create a translating system using actor names and letting the player translate strange words into their own language. I could use the "Name input processing" command to change actors name
For example, Actor 1 is named \V[1] in the editor. It will result in the actor being named "\V[1]" in-game instead of the value of the variable. Items, enemies and more act the same way.
Also, if the variable contains code (like changing the color of the font like \C[4]), the code will not be executed and the raw code will be shown (\V[1] for example).
This plugin allows the variable to actually display its value and the code to be executed correctly.
Installation:
Just active it in your plugin manager, no command to use.
Credit:
Replit AI for the code
Gear image : Pinterest Kayla Fox
Background : Cherry sakura blossoms seamless pattern background, macrovector_official
Credit me if you wish but don't claim crapy AI code as your own, it's easy to spot :)

| Published | 20 days ago |
| Status | Released |
| Category | Game mod |
| Author | ShinSekai662 |
| Tags | RPG Maker MZ |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
Installation:
Just active it in your plugin manager, no command to use.





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