A downloadable mod

The code is made with Replit AI, at least you know now.

The plugin allows the use of variable names for actor names, enemies, items and code to display correctly in in-game menus and battle screen. It supports customs fonts too!

My original idea was to create a translating system using actor names and letting the player translate strange words into their own language. I could use the "Name input processing" command to change actors name

For example, Actor 1 is named  \V[1] in the editor. It will result in the actor being named "\V[1]" in-game instead of the value of the variable. Items, enemies and more act the same way.

Also, if the variable contains code (like changing the color of the font like \C[4]), the code will not be executed and the raw code will be shown (\V[1] for example).

This plugin allows the variable to actually display its value and the code to be executed correctly. 

Installation:

Just active it in your plugin manager, no command to use.


Credit:

Replit AI for the code

Gear image : Pinterest Kayla Fox

Background : Cherry sakura blossoms seamless pattern background, macrovector_official

Credit me if you wish but don't claim crapy AI code as your own, it's easy to spot :)

Published 20 days ago
StatusReleased
CategoryGame mod
AuthorShinSekai662
TagsRPG Maker MZ
AI DisclosureAI Assisted, Code

Download

Download
SS_VariableNames.js 13 kB

Install instructions

Installation:

Just active it in your plugin manager, no command to use.

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