- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
We’re still hard at work getting Vibrant Visuals ready for Minecraft: Java Edition. If you’ve been following our updates, then you’ll know we’ve been exploring refactoring and looking at ways to modernize our rendering code. Following this work, we’re now preparing to make a change to the underlying technology we use to render the game, by switching from OpenGL to Vulkan.


They will, Iris shaders will probably not be ported over to Vulkan, however this is entirely because the Iris devs are already working on an Iris successor. Also I will doubt that the shaders will be lost.
On the Sodium side, the dev has already created a build with Vulkan support.