• 4 Posts
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Joined 3 years ago
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Cake day: June 24th, 2023

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  • Grim Fandango!

    Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man’s quirky Day of the Dead -themed quest to get to the afterlife.

    The puzzles are a product of its time so a walkthrough might be needed. But that’s forgivable for the game’s big picture.

    Wish I could wipe my memory of it and play it all over again.


  • Grim Fandango!

    Never has a game made me laugh out loud like when I first discovered it. Clever humour, unique characters, and each line of dialogue is packed with effortless charm and wit. Not to mention the philosophical themes disguised as one man’s quirky Day of the Dead -themed quest to get to the afterlife.

    The puzzles are a product of its time so a walkthrough might be needed. But that’s forgivable for the game’s big picture.

    Wish I could wipe my memory of it and play it all over again.







  • That’s awesome. I guess he passes the armpit test? Haha

    But seriously that’s super cool and we need more of that. Keep your wits about you, naturally. You’ve got a few hours to kill beforehand so feel free to do some community service with more anxious but based hornyposting ✌🏻


  • Hope your meet goes well.

    I’ve lost the art of spontaneous conversation over time. Although I can certainly hold my own if I’m the one being approached.

    Being male and having lived through Slavic and Western cultures… well, no, it was never about those pigeonholes. It’s the world changing behind the scenes, growing more insular and silent as we live beyond this physical realm, heads down and choosing the worlds we want to explore, safe within the comfort of the screens.

    But stories are written and friends are made each time I choose to raise my head and look around and just try something. I hope to be brave enough to make that choice more often.











  • I’m a big fan of RDR2 (~470hrs from two full playthroughs), and would recommend it to anyone, even if they don’t normally play games. However I can understand why it might not appeal to some people, for one reason or another.

    I suspect this might be because of a slow start to the story - frequently the game falls victim to its own ‘cinematicism’ and holds the player’s hand too much (e.g. walking too far away from a mission area or trying things outside of the box runs the risk of failing the mission, unlike the creative approaches one may take in Rockstar’s earlier adventures). I have stopped seeing RDR2 as a ‘game’, and instead treat it as a world to experience, kind of like a good book. I want to feel that world more than conventionally play in it, and this process greatly heightens my attachment to it as well as to Arthur, increasing immersion.

    That being said, I probably speak for many when I hope that you get to finish that journey someday and feel your place within it. It might take as long as it needs to, but it might just be worth it.


  • It is quite decent indeed, what I love is the solid, passionate attempt at faithfully adhering to the source material, paired with the courage to expand it authentically.

    Where Rogue City needed more immersion is the sound effects. The sound carries the first film as almost its own character, and it’s no wonder it won the Special Achievement Oscar. Most of the mods I have installed for the SFX are from Nexus, and replace the sounds of Robo’s steps, Auto-9 gun, HUD, targeting, punching, breaching, etc., with their original movie versions. There are other mods out there for RC, but imo those classic sounds are absolutely essential for the RoboCop experience.