A Javascript Visual Novel Engine for HTML5 Canvas
Latest version is v.0.8.0 (WebGL)
Previous version is v.0.7.0 (standard HTML5).
See also live version at http://vncanvas-on-nodejs.glitch.me/
Features
- New! Server-side support using NodeJS.
- Now uses PixiJS, which allows for WebGL support (with automatic fallback to Canvas2D).
- Takes advantage of new HTML5 features and ECMAScript6.
- Targeted specifically for visual novels, so it contains none of the overhead of generic game engines
- Simple enough to use even by non HTML and/or javascript programmers.
- Cross platform on any HTML5-capable browser without the need for additional plugins or extensions.
- Resources (e.g. images, audio) are loaded on-the-fly and not preloaded at the start.
- Best of all, it's built using free tools at zero budget. :)
Categories
Game Development FrameworksLicense
Creative Commons Attribution ShareAlike License V3.0Follow vn-canvas
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User Reviews
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5 out of 5 stars@sweetkaylee vn-canvas was written in javascript and designed to work on a local machine. As a browser security, javascript is not allowed to write on a local filesystem. For database access, you'd need to write your server side routines to access your mysql (using ruby-on-rails, django, node.js, etc.) I think someone has already done a ruby port on an earlier version of vn-canvas.
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5 out of 5 starshello!, Thanks for vn-canvas, I have a question, how can I save the data in a database (Mysql)?