Starchild-1
Starchild-1 is the first real-time multimodal world model, built to simulate both the visuals and sounds of the world in real time. Unlike language models, which learn from text, world models learn directly from the world itself through pixels, motion, and actions encoded in large-scale video, becoming capable of understanding and simulating an approximation of the world as it evolves. Starchild-1 goes beyond traditional world models, which have mostly focused on visual generation alone, by autoregressively generating synchronized audio and video while continuously responding to streaming user input. Instead of producing a fixed offline clip, it predicts the next audio and video state of a world based on past observations and live inputs, enabling environments, conversations, ambient sound, and world dynamics to change interactively. Users can stream text, speech, and action inputs into the model during rollout, dynamically altering what is seen and heard in real time.
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Odyssey-2 Pro
Odyssey-2 Pro is a frontier general-purpose world model that generates continuous, interactive simulations you can integrate into products via the Odyssey API, marking a pivotal moment for world models similar to GPT-2 in language. It’s trained on large amounts of video and interaction data to learn how the world evolves frame-by-frame and outputs minutes-long simulations that can be interacted with in real time, not fixed short clips. Odyssey-2 Pro delivers improved physics, richer dynamics, more authentic behaviors, and sharper visuals by streaming 720p video at up to ~22 FPS that responds instantly to prompts and actions, and it supports embedding interactive streams, viewable streams, and parameterized simulations into applications with simple SDKs in JavaScript and Python. Developers can integrate the model with under ten lines of code to create open-ended, interactive video experiences where users’ inputs shape evolving scenes.
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Happy Oyster
Happy Oyster is an open-ended AI “world model” platform designed for real-time world creation and interaction, enabling users to generate, explore, and continuously evolve immersive 3D environments from simple prompts. Instead of producing a fixed output, it operates as a living system that responds dynamically to user input, allowing scenes to update in real time as instructions are given through text, voice, or images. It supports multimodal interaction and maintains consistent physical logic, including lighting, gravity, motion, and scene continuity, so that generated environments behave like coherent, persistent worlds rather than isolated clips. It introduces two core modes: Directing, where users actively control scenes, adjust camera angles, guide characters, and shape narratives as they unfold; and Wandering, where users can freely explore an infinitely extendable world in a first-person perspective, moving beyond initial frames.
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Odyssey-3
Odyssey-3 is a foundation world model and learned dynamical system that predicts how objects move and interact through space and how situations evolve over time. Implemented as an autoregressive diffusion transformer, it learns representations of physics, dynamics, and cause-and-effect from a broad dataset of visual observations and uses that knowledge to simulate environments and train policies for physical systems. Odyssey-3 can generate embodied environments from a prompt and predict in real time how they change as a person or agent acts or introduces events, with first-person and third-person navigation and independent camera movement. Its learned world knowledge can be adapted to different systems by training an action decoder or policy on paired observations and actions. With relatively small amounts of task-specific data, Odyssey-3 has been used to control robot arms, power humanoids, drive vehicles, and generate synchronized multi-sensor observations.
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