

If I am right I don’t think Pebble watches has Bluetooth LE, it has the ability to broadcast itself but once connected uses Bluetooth. The OS doesn’t expose LE so I don’t think getting the signal strength is possible
I run 16 Bit Virtual Studios. You can find more reviews from me on YouTube youtube.com/@16bitvirtual or other social media @16bitvirtual, and we sell our 3D Printed stuff on 16bitstore.com


If I am right I don’t think Pebble watches has Bluetooth LE, it has the ability to broadcast itself but once connected uses Bluetooth. The OS doesn’t expose LE so I don’t think getting the signal strength is possible


Yes Pebble OS is now open source, however I think adding RSSI might only work on newer devices, since classic pebbles are just Bluetooth and Bluetooth le. Though they may have Bluetooth le as a part of pairing?
Still a fun experiment and a good way to see why Bluetooth headphones actually are as reliable as they are.


The issue is:
PebbleKit JS - doesn’t have access to the sound or vibration motor on iOS. Since Apple blocks that functionality unless it’s directly interacted with via the user
PebbleKit iOS - Might pull it off but you’ll need a separate app on the App Store, however the Pebble watches are just Bluetooth so no guarantee that you’ll get a reading.
iOS Apps are $100/year to keep up, and for that functionality… not worth it.
There are already apps which do this on Android and works without issue.


Wow this article was not informative and their links are broken.
This is the support article they are referencing: https://www.amazon.com/gp/help/customer/display.html?nodeId=TY9Z4zZ7vgVwLA0b7C
This is the changes
A-la-carte game purchases are no longer available. Previously purchased titles will remain playable through June 10, 2026, after which they will be removed from Luna.
Bring Your Own Library will no longer be supported. Games previously played in this manner will no longer be playable on Luna after June 10, 2026.
Ubisoft+ and Jackbox Games subscriptions sold through Luna are discontinued. New subscriptions are no longer available for purchase, and any active subscriptions purchased from Luna will be cancelled at the end of your next billing cycle.
Third-party game stores (EA, Ubisoft, and GOG) are being removed from the Luna platform.
For the refund
Can I get a refund for games that I had previously purchased?
All purchases of a-la-carte titles through Luna are final, and we do not accept returns, except as expressly stated in the Digital Products Return Policy. However, you can continue to access your purchased titles through your linked third-party platform account. If you have questions about a specific purchase, please contact Amazon Customer Service.
EDIT: Looks like Amazon Games app might not be included with this, but I not 100% unsure.


Good night sweet prince


I don’t trust anything Nintendo sells digitally. They don’t understand (or have a toxic understanding of) digital ownership and takes active steps to limit how you can use your digital games.
On Wii/Wii U/3DS you didn’t own your games, you console did and good luck if it ever broke/died.
On Switch they finally move it to your account, but since the Switch 2 release you can’t play your games on another system without an active network connection. And no way to move the license to another console without them having an account or an internet connection.
So while it’s nice to see Nintendo adjusting its prices, I think they’re trying to back out of the corner they put themselves in. I don’t see this as a reduction of digital prices, but rather a return to normal prices and a tax on physical games.


I uploaded a quick video about the issue for Github. Passing it along to you as well :)


NP, I know what I am doing is an edge case, so I’d love to help get it fixed if possible.
Just let me know what I need to do and I’ll test it.
Also if you need footage or screenshots I can also provide that too if it makes it easier to triage.


OK, I’ve tried it. A amdgpu-uninstall, and a purge of amdgpu-install. With a re-install of “amdgpu-install_7.2.1.70201-1_all.deb” followed by amdgpu-install --usecase=graphics and it’s loads. But with no OpenCL davinci is confused with GPU and refuses to launch.
I then run my prior command to install OpenCL, and it still crashes on boot. Is there a log I can share.
Also I am on Linux Mint (I know it’s Ubuntu), but I am hopeful there aren’t much different between the two version.


No, I’ve been using “sudo amdgpu-install --usecase=opencl” Since Mesa has been working for OpenGL. Let me try and see if it works


I am also running an edge case with an iGPU and a Laptop. Let me know if you want me to run or try anything else.


Just finished installing DaVinci_Resolve_Studio_20.3.2_Linux.
With amdgpu-install_7.2.1.70201-1_all.deb the app does start and the splash screen shows. But the app crashes before the main menu appears. I presume there’s still issues in the OpenCL implementation. Not sure if it’s a Davinci issue or a Driver issue. Old driver still works.
Updating the issue myself, but yeah let me know if you want me to check anything else.


Found the driver, amdgpu-install_7.2.1.70201-1_all.deb.
Downloaded and installed. And while it doesn’t immediately crash, it’s still crashing before the main page loads. Just after the fairlight page. Will see if there is any Davinci updates and report back


Looks like they copies 7.2 folder when the updated to 7.2.1. Only REHL and another distro has March files, the rest are dated Jan.


Last I tried to download it for Ubuntu last night. The file wasn’t there, will check again when I can


For games yes, for in general applications no


No I replied on an app. I think there’s a bug which doubles post reply’s.
Steam Remoteplay together and RetroArch are the only other option which I found usable and works with Duckstation (swanstation) and PCSX2. I remember on Windows there was a way to high jack the executable to play more than what steams offers and it worked, but that was back in 2022.
Otherwise yeah parsec is probably the only other option.
Ah found my video where I documented it back in 2022: https://youtu.be/P3J23OlNMXE


Is this Chromium or WebKit?


Yes RetroArch on steam.
What I miss about this era of portable gaming was that it was:
Portable
Fun, pocket games had a different design ethos around it. Longer play sessions were allowed since you can play it everywhere. But it never made you feel like you couldn’t put it down since you might have to drop what you were doing to make your next connection. It’s why I think Pokemon has been so successful. Outside of the elite 4, you could pause at any time and moment with no penalties in your game.
My recommendations for unique games for those who want them.
Pixel Junk Monsters - Tower Defence
The Sims 2 - Seriously a fun adventure game in the theme of the Sims.
Patapon 1 or 2 - Rythem adventure game
EveryDay Shooter - Twin stick shooter