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AZEROTH BAGS: THE MMORPG INVENTORY OVERHAUL (MZ)

Tired of the default inventory list? Vermilion Azeroth Bags is the definitive inventory solution that transforms the standard item menu into a fully functional, grid-based container management system, inspired by classic MMORPGs like World of Warcraft. Offer your players a modern, engaging experience in item storage and organization.

✨ CORE SYSTEM FEATURES

This plugin replaces the core inventory scene with a dynamic and powerful resource management system:

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  • Dynamic Container Management: Players can equip up to 6 extra bags (configurable) that provide expandable inventory slots, adding a layer of depth to item collection.
    • Bag slots are defined via simple item notetags: <BagSlots: X>.
  • Grid-Based Storage Interface: All items are displayed in clean, intuitive grid containers, providing visual clarity on item distribution across all equipped bags.
  • Intelligent Auto-Sort: A single button click organizes the entire contents of your bags based on item type, rarity, and custom sorting categories.
  • Custom Categories & Filtering: Define your own item categories (Consumables, Materials, Junk, etc.) to enhance organization. Bags can be assigned to store specific categories exclusively.

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🛡️ ADVANCED UTILITIES

  • Robust Item Deletion (Trash System): Implement the highly requested drag-and-drop item deletion. Simply drag an item out of any bag window and drop it onto the map to initiate the trash process.
  • Safe Stack Management: When deleting stacked items, the system automatically prompts a Number Input window to select the precise quantity to delete, ensuring no accidental deletions.
  • Multi-Currency Display: Built-in support to display and track up to three different currencies (Gold, Silver, Copper) using both native game gold and specific database items.
  • Quick Access: Open and close the entire inventory system instantly using a configurable key (default: I).

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💡 INSTALLATION & USAGE

  1. Place Vermilion_AzerothBags.js in your project's /js/plugins folder.
  2. Add the plugin and configure the parameters (Grid size, Keybind, UI Scale, and Currencies) to your liking.
  3. Use the Notetags above to designate your Bag items and custom categories.

Purchase

Get this Plugin and 5 more for 15.00€ EUR
View bundle
Buy Now
On Sale!
50% Off
6.00€ 3.00€ EUR or more

In order to download this Plugin you must purchase it at or above the minimum price of 3.00€ EUR. You will get access to the following files:

Vermilion_AzerothBags (1.1).js 71 kB
Vermilion_AzerothLoot.js 20 kB

Development log

Comments

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Heya! The plugin looks like something I would need for my idea, but wanted to know: Will this also allow me to limit the inventory slots and items the player can have? And can I make it so similiar items will not stack, but rather be seen as individual items? Say the player picks up 2 potions, they would take 2 slots, instead of stacking?

Hey! You have a main inventory, you can define how many slots it have, and you can also make that if you have an item defined as a "bag" you can add extra slots, as many as you want, you can set how many bag container you want or if you only want the main inventory and how many cells it have.

As for the infividual items, right now i don't have it implemented, but i will add it soon ^^

Ah I see. Sounds good though~

Excited to see it implemented, cuz then it will be perfect~
Thank you for answering quickly!

Oh yeah and one more question: Is it possible to add a background to the inventory?
Say like an "open backpack" background?

Right now you can change the skin, it work as the window skins, you can chose a specific skin, maybe you can change to make it look invisible and add an image via common event.

I don't have a native option for that, but i will keep that in mind for a future update too :D

I would love if this included an event inventory system where I can have a nice little loot screen come up from an enemy corpse event and choose which items I wanted to take.

Hi! It's one of the features that i want to add soon, maybe in the next update ^^