Grand Hotel Tycoon is a mobile-first hotel management sim where you design, build, and operate your own resort from the ground up — one guest, one night, one star at a time. ๐Ÿจ

Start with an empty plot beside a road. Lay driveways and parking, run hallways, drop a lobby, and build rooms — then watch guests drive in, park, check in at the front desk, and find their way to their rooms. Every guest is a little sim with their own personality and wishlist: a Wellness Seeker makes a beeline for the spa and pool, a High Roller heads straight for the casino, a Family needs the pool and arcade before anything else.

๐Ÿ—๏ธ Build your dream resort Design your hotel floor by floor across multiple floors, linked by staircases and elevators. Choose from dozens of rooms, amenities, and services — from standard rooms and hot tubs to a full casino and rooftop bar. Upgrade rooms through three tiers — Basic โ†’ Deluxe โ†’ Luxury — each with distinct visuals and much higher nightly rates. All amenities upgrade through three levels too. Place amenities cleverly for synergy bonuses: a pool beside a hot tub forms a Water Zone, an arcade next to a cinema makes an Entertainment District, and more. In Open Play and Sandbox modes, choose your setting before you build — City, Beach, Mountain, Estate, or Vegas. Same hotel grid, totally different vibe.

๐ŸŒ™ Run a living hotel Each night plays out as a live, fast-forward simulation — guests arrive, check in, enjoy your amenities, rest, and check out. Guests can stay multiple nights, returning to their favourite spots each day. Utility bills (electricity & water) are charged every night based on what you've built. Hire staff: Receptionists handle check-ins, Cleaners service rooms — neglect them and guests turn away or rooms get filthy and moods crash.

โญ Earn your reputation Guests leave reviews — a star rating and a candid sentence about their stay. Reviews build your Reputation, and reputation drives demand: a great name fills your rooms, a bad one empties them. Set your own room prices — charge a premium for fatter margins, or go bargain to pack the place out. Overprice and your reviews suffer. Run marketing campaigns — from local flyers to a TV blitz — to pull in a surge of guests when you need them.

๐Ÿ‘ฅ Guest types & targeting Guests arrive with distinct personalities: Budget Travellers, Standard Guests, Luxury Seekers, Families, High Rollers, Wellness Seekers, and more. Each has different wants and spending habits. Use the targeting sliders in the Manage panel to tune the mix that arrives each night. Running a casino? Dial up High Rollers. Short on space? Lean into Budget guests. VIP guests show up in key scenarios with high expectations and real consequences — impress them for a win condition, disappoint them and the run ends early.

๐ŸŒค๏ธ Weather & events Five weather types affect your hotel every night: sunny, rainy, stormy, snowy, and foggy. Each changes guest spawn rates, outdoor amenity revenue, and breakdown risk. A three-day forecast lets you plan ahead. Outdoor amenities shine in good weather and take a hit in bad — build an Emergency Generator to protect against stormy breakdowns. Random incidents fire mid-night: burst pipes, locked-out guests, kitchen fires, noise complaints. Resolve them in the Night Report or let them drag your reputation down.

๐Ÿ† Achievements Fourteen milestones track your career as a hotel tycoon — first check-in, first 5-star night, 500 guests served, reputation 90, surviving brutal stormy nights, and more. Achievements persist across all saves and scenarios.

๐Ÿ”„ Turn-based day / night loop Use the Day phase to build, upgrade, price, market, and manage staff. Hit Run Night to simulate a full night of guests. Review your Night Report — revenue, mood, reviews, reputation, occupancy, utility costs, incidents, and a contextual tip.

๐ŸŽฏ Scenarios Eleven scenarios range from a gentle tutorial to punishing expert challenges:

๐Ÿ“– Tutorial — Learn every system at your own pace across 27 guided steps. ๐Ÿ—๏ธ Open Play — No rules, no clock, $50k start. Build whatever you want. ๐Ÿงฑ Sandbox — Maximum money, all unlocks, pure creativity. ๐Ÿš๏ธ The Inheritance (Medium) — Repair every broken tile in a crumbling inherited estate and rebuild the reputation by Night 20. ๐ŸŽฐ Casino Empire (Easy) — Build 25 rooms and a working casino before Night 25, or lose your license. ๐Ÿ–๏ธ Beach Resort (Medium) — Build the full beach package (pool, hot tub, spa) and hit reputation 80 before Night 20. ๐Ÿ”๏ธ Mountain Lodge (Hard) — Hit $100k and reputation 80 while brutal heating bills eat into every dollar. ๐ŸŒƒ The Comp (Hard) — Every room is free. Make it all back at the tables across 15 nights on a thin bankroll. ๐ŸŽŠ Grand Opening (Medium) — A famous inspector arrives on Night 15. Earn 4โ˜… and reputation 60 before the 20-night window closes. ๐ŸŽŠ Spring Break (Hard) — Twenty students, ten nights, guaranteed chaos every night. Hold it together and take their money. โ›ˆ๏ธ After the Storm (Hard) — Every tile is damaged. $3,500, 15 nights, guests already booked. Repair before word gets out. ๐Ÿ—๏ธ Grand Reopening (Hard) — The hotel has been dark for a year. A legendary food critic arrives on Night 15. Twenty nights to build something worthy of a rave review. ๐ŸŒด Island Paradise (Medium) — Outdoor amenities earn a 50% revenue bonus, but island zoning caps you at 20 rooms. Hit $40k and reputation 75 in 20 nights. ๐ŸŒฒ National Park Lodge (Very Hard) — No casino. Every outdoor amenity earns reputation each night. 4.5-star average across 20+ reviews required to win. Brutal winters. Twenty-five nights.

๐ŸŽฎ Plays in your browser — no install needed. Also available as a Windows desktop app. Progress saves locally.

Disclaimer: This game was created with the assistance of AI (Claude by Anthropic). All design decisions, concepts, and direction were provided by a human developer.

๐Ÿ“– Version History

VersionChangesRelease Date
v1.0 Final Release Three new scenarios: Grand Reopening (food critic VIP, Night 15), Island Paradise (outdoor revenue bonus, 20-room cap), and National Park Lodge (no casino, nature reputation bonus, 4.5โ˜… win — the hardest scenario in the game). Added 14 achievements that persist across all saves. Random incidents now fire mid-night and appear in the Night Report for resolution. Full weather system: five types with outdoor revenue modifiers and a 3-day forecast. All tiles (rooms and amenities) now cap at Level 3, making upgrades a real decision. Backdrop/setting selector for Open Play and Sandbox — choose City, Beach, Mountain, Estate, or Vegas before you build. Tutorial expanded from 9 to 27 steps, covering every system. Replaced dot pagination with X/Y counter. Simplified to a single save slot. Added Windows desktop executable. Splash screen on launch. Bug fixes: VIP data now persists through save/load, difficulty display for Very Hard scenarios corrected. 6/19/2026
Alpha 0.7 "Events & Weather." Five weather types (sunny, rainy, stormy, snowy, foggy) with scenario-specific profiles, outdoor amenity modifiers, and animated weather particles. Dynamic guest incidents (8 types) fire mid-night and appear as resolution cards in the Night Report — resolve them for a reward or let them fester. Room Service auto-fulfilled by staff. Emergency Generator cuts stormy breakdown risk by 60%. Three new scenarios: Grand Opening (VIP inspector Night 15), Spring Break (guaranteed nightly incidents, 10 nights), After the Storm (every tile damaged, $3,500 start). SAVE_VERSION โ†’ 12. 6/18/2026
Alpha 0.6.2 "VIPs & Loyalty." VIP guests with named arrivals and scenario consequences. Buzz waves from positive reviews. Repeat guests who remember their favourite rooms. Guest targeting sliders. Concierge role. Hotel naming. Parking and valet overhaul. Six new amenity tiles. Amenity synergy zones. Guest Services management tab. SAVE_VERSION โ†’ 11. 6/17/2026
Alpha 0.6.1 "Casino & Gaming." Tile merging for multi-cell buildings (Restaurant, Casino, Pool). Casino Dealers role. Probabilistic casino revenue (20โ€“30% negative nights). Card Counter guests caught by Security at ~50%. New scenario: The Comp (comped rooms, 15-night casino run). SAVE_VERSION โ†’ 9. 6/17/2026
Alpha 0.6 "Guests & Service." Three guest tiers — Budget, Standard, Luxury — each with distinct wants, mood sensitivities, and room preferences. Reputation drives the tier mix arriving each night. Chefs & Kitchens for food service. Waiters for restaurant mood bonuses. Security Guards reduce overcrowding. Mid-night walkouts and complaint system. Live guest feed during night simulation. Night reports gained tier breakdowns, lost-demand tracking, and review scores. Night Outlook panel for pre-night demand projection. Scenario carousel. Full JS modularisation. Balance pass on wear rates, staff wages, and upgrade costs. SAVE_VERSION โ†’ 8. 6/17/2026
Alpha 0.5 "Staff & Upkeep." Per-tile Condition score (0โ€“100, five bands: Excellent โ†’ Good โ†’ Worn โ†’ Poor โ†’ Critical) that degrades with use and carries mood penalties. Tiles can break down mid-night, triggering emergency guest relocations. Maintenance workers patrol using pathfinding. Condition overlays (๐Ÿ› ๏ธ / โš ๏ธ) on the grid. SAVE_VERSION โ†’ 6โ€“7. 6/15/2026
Alpha 0.4 "Reputation & Revenue." Dynamic guest reviews. 0โ€“100 Reputation score drives nightly demand. Per-room-type pricing. Paid marketing campaigns. All management into one tabbed hub. Star rating rebalanced to reward reputation and variety. SAVE_VERSION โ†’ 5. 6/15/2026
Alpha 0.35 Tech foundation update. Monolithic HTML rebuilt into clean modular JS systems. Fixed a save bug with large multi-tile buildings. No gameplay changes. 6/14/2026
Alpha 0.2 โ€“ 0.3 Multi-floor hotels with stairs and elevators. Dozens of rooms, amenities, and services. Room upgrade tiers. Amenity synergies. Staff (receptionists and cleaners). Utility bills. Random events. Multiple scenarios. Tutorial. Save/load. High-score leaderboard. 6/14/2026
Alpha 0.1 First public version. Core game mechanics and a sample scenario. 6/13/2026
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorWildGameStudio
GenreSimulation
Tags2D, building, business, Economy, Management, resource-management, Sandbox, Singleplayer, Tycoon
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone
AI DisclosureAI Assisted, Code, Graphics, Text

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Hope everyone likes this alpha. Currently working on a few bug fixes, a new scenario, as well as an overhaul of tile sizing.