Anders Elfgren·Apr 25, 2017Implementing a Fuzzy Search Algorithm for The DebuginatorI’m working on a generic debug menu, mainly intended for games and other real-time applications: The Debuginator. It’s written as a Public…
Anders Elfgren·Nov 12, 2016Vehicle AI — Formation and Movement, improvedIn my earlier posts (Part 1 and Part 2), I described the components I use to set up the AI for my vehicles. Now I thought I’d go into more…
Anders Elfgren·Oct 26, 2016Developing Vehicle AI for Stingray, Part 2Towards the end of the previous part— found here — you may have been thinking: “Alright, so we have a bunch of layers that think and do…
Anders Elfgren·Oct 22, 2016Developing Vehicle AI for Stingray, Part 1At the Stingray development team, we do hack days every other Friday. Last time I decided to try and learn how to make a basic AI for…