InRPGuidebyAron Christensen·Jan 15, 2025Long, Dark Night of the SoulNarratively, stories usually have their deepest value shift at the cusp of Act 2 and Act 3 when one or more characters question everything…
InRPGuidebyAron Christensen·Dec 18, 2024FOMOFinally, after building up to it for sessions and sessions, old Hazbin is ready to talk to Plotella and try to rekindle their old flame…
InRPGuidebyAron Christensen·Aug 15, 2024A Tale of Two SmitesCombat scenes are a core part of role-playing games; unsurprising, since RPGs grew out of war gaming. Then the storytelling came into it…
InRPGuidebyAron Christensen·May 29, 2024DivinationAh, divination. Precognition, mind-reading, or even access to a network of spy satellites. In many games, characters can get access to…
InRPGuidebyAron Christensen·May 22, 2024Villain motivations: HeroismA good villain is one of the pillars of a campaign. Without a strong one, your game can collapse under the weight of a failing metaphor…
InRPGuidebyAron Christensen·May 15, 2024Villain motivations: CorruptionWhat makes a good villain? Motivation! A cool look and unholy power is great but an antagonist who does what they do for no reason might…
InRPGuidebyAron Christensen·May 8, 2024Villain motivations: They’re just evilWe’ve been talking about what makes a villain tick for a while now. If the players don’t understand why your villain does what they do, the…
InRPGuidebyAron Christensen·May 1, 2024Villain motivations: RevengeWhy does a villain do what they do? Why do any of us, really, but let’s tighten the focus of our existential pondering. In order to be a…
InRPGuidebyAron Christensen·Apr 24, 2024Villain motivations: Pure destructive driveCreating and running an RPG villain can be a complex endeavor, but the villains themselves don’t have to be complicated. Coming up with…
InRPGuidebyAron Christensen·Apr 17, 2024Villain motivations: PowerCreating villains who make sense can be tough. They want to do awful things, and why does anyone do awful things? While it’s said that…