Chris Patino·Jul 11, 2023Day 36 || 100 Days of Unity — Creating a Different Enemy MovementIn this article, I will be going over how to create a second enemy with different movements.
Chris Patino·Jun 10, 2023Day 35 || 100 Days of Unity — Dynamic Camera Shake“Elevate Your Game with Dynamic Camera Shakes: Experience the Thrill!”
Chris Patino·Jun 8, 2023Day 34 || 100 Days of Unity — Creating a Scaling Thruster BarCurrently, in our 2D Space Shooter game, our player can speed up using the thruster, but it lacks limitations which makes the game less…
Chris Patino·Jun 7, 2023Day 33 || 100 Days of Unity — Secondary Firing MethodCurrently, our player possesses a single normal laser shot, and when we collect a power-up, a triple shot becomes available. However…
Chris Patino·Jun 6, 2023Day 32 || 100 Days of Unity — Adding LivesJust like we added the ammo collectible in the previous lesson, we will now follow a similar process but with a different sprite…
Chris Patino·Jun 1, 2023Day 31 || 100 Days Of Unity —Creating a Reload SystemIn our exhilarating 2D Space shooter game, we have mastered the art of controlling the frequency of laser shots. However, what we haven’t…
Chris Patino·May 30, 2023Day 30 || 100 Days Of Unity — Creating an Ammo SystemI aim to initialize the player’s ammunition count to 25 shots. Whenever the player fires, the ammunition count decreases by 1. Once the…
Chris Patino·May 24, 2023Day 29 || 100 Days of Unity — Adding a Thruster FeatureWith the initial release of our 2D Space shooter game complete, it’s time to enhance it by incorporating additional features. Our first…
Chris Patino·May 20, 2023Day 28 || 100 Days of Unity — Building Your Game for WebGL on UnitySimilar to building our game for Mac and PC, to build for WebGL, we need to access the Build Settings. Instead of selecting the default…
Chris Patino·May 19, 2023How to build and test your game in MAC/PCIn this guide, I will demonstrate the process of building your game for both PC and Mac platforms on Unity.