InRed Blue GamesbyEdward Rowe·Jan 6, 2020Generating Predictable Random Numbers in UnityIt’s easy to generate random numbers in Unity. The built-in Random class allows us to quickly generate all types of pseudo-random numbers…
InRed Blue GamesbyEdward Rowe·Sep 10, 2019Version Numbering for Games in Unity (and Git)At a certain point in a project it’s a good idea to start keeping track of your builds and the code used to generate it. This might be…A response icon5A response icon5
InRed Blue GamesbyEdward Rowe·Oct 11, 2017Mulligan Renamer Tool Available on Unity Asset StoreToday we are very excited to announce our renaming tool, Mulligan, has been published on the Unity Asset Store!
InRed Blue GamesbyEdward Rowe·Jun 30, 2017Making Games Like a BossRed Blue Games contract work for Summer 2017
InRed Blue GamesbyEdward Rowe·Apr 26, 2017Animating Top Down 2D Games in UnityUsing native Unity components to animate pixel art charactersA response icon8A response icon8
InRed Blue GamesbyEdward Rowe·Apr 21, 2017Unity Tutorial: Animate Pixel Art using Aseprite and Animation ImporterManaging pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create…A response icon9A response icon9
InRed Blue GamesbyEdward Rowe·Jan 30, 2017TextTyper Component: a Solution for AutoText in UnityWe couldn’t have characters talk in Sparklite without having them print out characters letter by letter to a text box (we call this…A response icon3A response icon3
InRed Blue GamesbyEdward Rowe·Dec 20, 2016Mulligan Renamer Tool for UnityMulligan Renamer is now available on the Asset Store! Please consider supporting Red Blue Games and development on our open source tools…A response icon2A response icon2
InRed Blue GamesbyEdward Rowe·Aug 17, 2016How to Handle Persistent Data for Custom Editor Tools in UnityUpdate (April 23, 2019)A response icon5A response icon5
InRed Blue GamesbyEdward Rowe·May 3, 2016Guide to Extending Unity Editor’s MenusOne of the great things about the Unity Editor is that it is highly extensible. You can create just about any tool imaginable and integrate…A response icon3A response icon3