Chih I (Jack) Chou·Apr 30Why Hollow Knight Is My Favorite GameWhat a masterpiece taught me about making games worth remembering
Chih I (Jack) Chou·Apr 16Why 2 AM Decisions Are Always Wrong?How deadline pressure destroys your judgment
Chih I (Jack) Chou·Mar 26Making Room for WonderWhat Split Fiction taught me about creating space for surprise
Chih I (Jack) Chou·Feb 19Why Do Games Take Control Away at the Most Important Moments?What I learned about cutscenes, player agency and responsibility
Chih I (Jack) Chou·Feb 5What I Learned Designing for VR That Desktop Games Never Taught MeWhy great VR interaction design is about doing less, not more
Chih I (Jack) Chou·Jan 22How Do I Know When to Let Go of an Idea, and When to Keep Iterating on It?A reflection on iteration, failure, and decision-making in game design.A response icon3A response icon3