Jakub Wasilewski·Nov 26, 2017Depth in games — an in-depth lookMaking good games is hard. Making good small games is harder.A response icon2A response icon2
InHackerNoon.combyJakub Wasilewski·Jul 6, 2017Making puzzles hard on youHow to make difficulty fun?A response icon1A response icon1
InHackerNoon.combyJakub Wasilewski·Mar 3, 2017Lighting by hand #4: into the shadowsPart 4 of my journey towards achieving real-time lighting on an 8-bit fantasy console — this time, it’s all about shadows.A response icon1A response icon1
InHackerNoon.combyJakub Wasilewski·Feb 23, 2017Lighting by hand #3: breath of lifePart 3 of the journey towards achieving real-time lighting on an 8-bit fantasy console.
InHackerNoon.combyJakub Wasilewski·Feb 16, 2017Lighting by hand #2: stitching lines togetherPart 2 of the journey towards achieving real-time lighting on an 8-bit fantasy console.
InHackerNoon.combyJakub Wasilewski·Feb 2, 2017PICO-8 lighting, part 1: thin dark lineHow I rolled up my sleeves and got a real-time lighting engine working under the constraints of PICO-8.A response icon3A response icon3
Jakub Wasilewski·Oct 8, 2016Laying an unfinished project to restI have been meaning to start writing about my game design work for quite some time. I have been putting it off for ages. Now that I…