Peter Van Onselen·Dec 4, 2025Finally… A Wild MVP AppearsIt’s been three months since I started trying to make Horizon’s Edge, a tactical turn-based wargame in the sky. And honestly, I’m…
Peter Van Onselen·Nov 27, 2025The Long Road to MVPLast week I had a sudden but inevitable realisation. Basically my MVP was completely not an MVP but rather a bloated over-built system that…
Peter Van Onselen·Nov 20, 2025How Many Times Do You Have to Build Too Much to Learn Scope Creep?Have you ever had one of those weeks where you suddenly have to be traveling a lot and don’t really have any time for personal projects…
Peter Van Onselen·Nov 13, 2025How to Get Things Done When You Have Nothing but ProcessThis week I had zero motivation. Motivation tank completely empty.
Peter Van Onselen·Nov 6, 2025The Beautiful Boring: How I Refactored a Game Without Breaking itThis week, my carefully-laid plans for rapid progress on Horizons Edge, a tactical wargame with card-driven combat on floating islands…
Peter Van Onselen·Oct 31, 2025The Boring Path to Actually Shipping with AIOMG. This spec driven development process is BORING!
Peter Van Onselen·Oct 30, 2025AI Spec Driven DevelopmentThis is an exert of From AI Skeptic to Constant Collaborator: What I Learned Vibe Coding.
Peter Van Onselen·Oct 24, 2025I Actually Stayed On Task (For Once): A Dev MiracleRemember all those high-minded ideas I had about staying on task with AI-assisted development? All that big game I’ve been talking about…
Peter Van Onselen·Oct 20, 2025From AI Skeptic to Constant Collaborator: What I Learned Vibe CodingThe Question That Started Everything
Peter Van Onselen·Oct 17, 2025The Road to Combat Is Paved with Tangents: A Devlogokay okay okay, so I know last time I was all: