Simon Nordon·Dec 11, 2024Unity Architecture: Scriptable Object PatternThe following is part of a “Unity Architecture” Series where we build the same game, using different Architecture Patterns in Unity.A response icon5A response icon5
Simon Nordon·Feb 10, 2024100 Days of Steam Sales: AnalysisAnyone who’s been in the game development industry knows how hard it is to make a successful game. Nobody has figured out that formula, you…A response icon6A response icon6
Simon Nordon·Jan 20, 2024Unity Architecture: GameObject Component PatternIn the last blog post we looked at the Spaghetti Pattern, a joke name used to describe a game without any pattern at all.A response icon4A response icon4
Simon Nordon·Oct 14, 2023Unity Case Study: Soulstone SurvivorsIf you’ve been following my blog you’ll know I’m currently working on a Unity Architecture series where I remake the same survivors game in…A response icon8A response icon8
Simon Nordon·Sep 22, 2023Unity Architecture: Spaghetti PatternSix months ago I was promoted to the position of Lead Unity Developer. Taking on this role, I felt that I had to level up my coding game. I…A response icon14A response icon14
Simon Nordon·Aug 23, 2023Unity Case Study: Vampire SurvivorsBefore I get into the source code and project structure of Vampire Survivors, I’ll explain how I got here.A response icon9A response icon9