Critical reads
Don’t know where to begin? Can’t blame you, there are a lot of posts on The RPGuide — so here are the ones that you might want to start with.
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First, an introduction: What is a role-playing game?
Storytelling an RPG
- Costorytellers
- Table talks
- Front-load your story guidance
- Always give your players a goal
- Pacing dramatic arcs
- Don’t sweat the plot reveal
- Plotting a romantic arc
- Mystery plots & investigations in TTRPGs
- Map, Dragon, Treasure
- Fixed points in time: Avoiding immutable moments in your game
- Rewards
- When the game stops being fun
- Narrating your RPG
- Yes And
- Not But
Rules & Mechanics
- When the PCs fail a critical roll: Success at a cost
- Level-based vs. purchase-based RPGs
- How to build a house (rule)
- Group rolls
Non-Player Characters (NPCs)
- 7 things to think about when making NPCs
- NPCs in combat
- Let your players build your NPCs
- Anatomy of a guide NPC
- The best NPCs suck
- Last-minute NPC saves
Players & Player Characters
- 10 things for players to remember
- Character buy-in
- How to play with the party
- How to talk to your Storyteller
- When in doubt, play an investigator
- Tragic backstories









