Anatta.Framework
2026.6.9
dotnet add package Anatta.Framework --version 2026.6.9
NuGet\Install-Package Anatta.Framework -Version 2026.6.9
<PackageReference Include="Anatta.Framework" Version="2026.6.9" />
<PackageVersion Include="Anatta.Framework" Version="2026.6.9" />
<PackageReference Include="Anatta.Framework" />
paket add Anatta.Framework --version 2026.6.9
#r "nuget: Anatta.Framework, 2026.6.9"
#:package Anatta.Framework@2026.6.9
#addin nuget:?package=Anatta.Framework&version=2026.6.9
#tool nuget:?package=Anatta.Framework&version=2026.6.9
Anatta.Framework
Anatta.Framework is a game framework based on OpenTK made for fun.
Anatta?
"In Buddhism, the term anattā is the doctrine of "non-self" – that no unchanging, permanent self exists, and is the absence of essence in any phenomenon. While often interpreted as a doctrine denying the existence of a self, anatman is more accurately described as a strategy to attain non-attachment by recognizing everything as impermanent, while staying silent on the ultimate existence of an unchanging essence. In contrast, dominant schools of Hinduism assert the existence of Ātman as pure awareness or witness-consciousness, "reify[ing] consciousness as an eternal self"."
I just thought the name was cool.
How do I use it?
Follow the Demo in Samples/Demo.
I mean, how do I put it in my project?
Use the NuGet Package, or clone the repo, and just use the Anatta.Framework project.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- JetBrains.Annotations (>= 2025.2.4)
- ManagedBass (>= 4.0.2)
- ManagedBass.Fx (>= 4.0.2)
- OpenTK (>= 5.0.0-pre.15)
- SDL3-CS (>= 3.5.0-preview.20260213-150035)
- SixLabors.Fonts (>= 2.1.3)
- SixLabors.ImageSharp (>= 3.1.12)
- SixLabors.ImageSharp.Drawing (>= 2.1.7)
- Vortice.D3DCompiler (>= 3.8.3)
- Vortice.Direct3D11 (>= 3.8.3)
- Vortice.DXGI (>= 3.8.3)
- Vortice.ShaderCompiler (>= 1.9.0)
- Vortice.SpirvCross (>= 1.5.4)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.