For a list of games, see games that use Unreal Engine 3.
Essential improvements
Skip intro videos
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Set launch options
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Use the -nostartupmovies command line argument.
- There is also the
-nomovies command line argument, however this one can sometimes disable all movies in the game, including prerendered story cutscenes and such.
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Skip the splash screen
Video
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Change the resolution
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Using the guide below, modify Engine.ini (or SystemSettings.ini if present) to make the following changes:
- Find
ResX= and ResY=, and set them to your desired resolution.
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- For games in which customizable FOV is not supported, a wider FOV can be obtained by changing the FOV scaling from horizontal to vertical.
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Change FOV scaling
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Using the guide below, modify Engine.ini to make the following changes:
- Find
AspectRatioAxisConstraint and change its value to:
AspectRatio_MaintainYFOV for vertical scaling
AspectRatio_MaintainXFOV for horizontal scaling
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Enable windowed mode
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Using the guide below, modify Engine.ini to make the following changes:
- Find
Fullscreen and change its value to False.
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Increase texture filtering quality
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Using the guide below, modify Engine.ini (or SystemSettings.ini if present) to make the following changes:
- Find
MaxAnisotropy and set it to MaxAnisotropy=16.
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Enable Vertical sync
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Using the guide below, modify Engine.ini to make the following changes:
- Find
UseVsync and change its value to True.
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- Many Unreal Engine 3 games use a built-in frame rate limiter with a default value of 62. Users with a strong PC may want to change or disable this limiter.
- High frame rates may affect in-game logic in certain games, leading to various glitches of varying severity. See each game's individual entry page for details.
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Increase the frame rate limit
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Using the guide below, modify Engine.ini to make the following changes:
- Change
bSmoothFrameRate=False to bSmoothFrameRate=True.
- Change
MaxSmoothedFrameRate=62 to MaxSmoothedFrameRate=XXX (XXX = Your desired frame rate limit).
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Disable the frame rate limiter
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Using the guide below, modify Engine.ini to make the following changes:
- Change
bSmoothFrameRate=True to bSmoothFrameRate=False.
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Motion blur
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Disable motion blur
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Using the guide below, modify Engine.ini (or SystemSettings.ini if present) to make the following changes:
- Find
MotionBlur=True and set it to MotionBlur=False.
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Shadow resolution
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Increase the resolution of dynamic shadows
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Using the guide below, modify Engine.ini (or SystemSettings.ini if present) to make the following changes:
- Find
MaxShadowResolution and set it to MaxShadowResolution=4096.
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Depth of field
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Disable depth of field
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Using the guide below, modify Engine.ini to make the following changes:
- Find
DepthOfField under [SystemSettings] and change its value to False.
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Texture streaming
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Make efficient use of modern PCs RAM & VRAM
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Using the guide below, modify Engine.ini (or SystemSettings.ini if present) to make the following changes:
- Find
PoolSize=XXX under [TextureStreaming] and set it to PoolSize=0 (0 = Unlimited).
- Find
OnlyStreamInTextures=False under [SystemSettings] and set it to OnlyStreamInTextures=True.
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Input
Mouse Smoothing
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Disable Mouse Smoothing
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Using the guide below, modify Input.ini to make the following changes:
- Find
bEnableMouseSmoothing=True and set it to bEnableMouseSmoothing=False
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Change Mouse Sensitivity
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Using the guide below, modify Input.ini to make the following changes:
- Find
MouseSensitivity=XX and set it to your desired value
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Audio
No surround sound
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Force native device[1]
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- Rename original
OpenAL32.dll, usually located in <path-to-game>\Binaries\ folder.
- Install - Creative OpenAL libraries.
- Use the guide below and open
Engine.ini.
- Search for
[WinDrv.WindowsClient], and note which class is used in AudioDeviceClass=.
- Look below for it.
- Delete
DeviceName= value (leave blank).
Notes
- Only works on games running on OpenAL
- If unsure, force a specific audio device by inserting its name (as reported by ALC_ENUMERATION_EXT in EnumerateWin32) as value
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Games
See the list of games that use Unreal Engine 3.
Other information
Console commands
- Games running on Unreal Engine 3 can utilize some of the UE3 Console Commands for various tasks.
Permanent console variable (cvar) changes
- Global list of internal variables is available here.
- Like most engines that use console variables, Unreal Engine 3 has a config file that the variables' values are read from at startup.
- Unlike in most engines, the method it uses may not be obvious. Editing files such as
Scalability.ini could result in entered values being ignored depending on the graphics settings.
Add cvar name/values to Engine.ini
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- Launch the game once in order to generate configuration files.
- Open the
Engine.ini file inside the games configuration folder with a text editor.
- Inside that section, add any preferred cvar name/value pairs, with the name/value separated with an '=' character, eg:
MaxAnisotropy=16. Comments can also be added to the file by starting them with a ';' character.
- Save the file.
Notes
- The game may rewrite this file when exiting. In such cases, you can set the file to "read-only".
- Some games may crash with this file set to
Read-only.
- Changes to the games config files should be made while it is not running. As previously mentioned, the game may overwrite the file when exiting.
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References