Fairtravel Battle
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Flaming Torch Games | |
| Publishers | |
| Flaming Torch Games | |
| Engines | |
| Unity | |
| Release dates | |
| Windows | Early access |
| Linux | Early access |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Turn-based |
| Perspectives | Top-down view |
| Controls | Point and select |
| Genres | CCG |
| Art styles | Stylized |
| Themes | Fantasy |
Fairtravel Battle CCG is a singleplayer and multiplayer CCG developed and published by Flaming Torch Games.
Fairtravel Battle CCG is in development and has a playtest on Steam.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| DLC | The game will have new content available as DLC. |
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
| System | Location |
|---|---|
| Windows | %localappdata%\..\LocalLow\Flaming Torch Games\Fairtravel Battle\Profiles |
| Linux | ~/.config/unity3d/Flaming Torch Games/Fairtravel Battle/Profiles |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Save data may be manually synchronized with other platforms and vice versa using the Profile Sync feature in the game options menu. This requires doing so manually each time, as there's no cross-platform cloud service. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Medium frame rate setting forces 60 FPS High frame rate setting forces monitor refresh rate |
||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard, mouse, and touch | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Touchscreen support | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate volumes for music and SFX | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Portuguese | ||||
| Brazilian Portuguese | Option shared with Portuguese |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| LAN play | 2-4 | Co-op, Versus |
||
| Online play | 2-4 | Co-op, Versus |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: Android, iOS |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Matchmaking done by queueing players for similar room settings | |
| Peer-to-peer | Steam Lobbies with Steam P2P networking sockets | |
| Self-hosting | LAN lobbies can be used to self host as long as related ports are open | |
| Direct IP | Can use with LAN lobbies to connect to someone remotely |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 2048/2049/2050 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 10 | ||
| Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i5 2.4 Ghz | ||
| System memory (RAM) | 8 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 1 GB | 1 GB | ||
| Video card (GPU) | Integrated GPU from the last 10 years should be enough | NVIDIA Geforce GTX 1050, AMD RX 540 | ||
- A 64-bit system is required. An internet connection is optional but useful for getting latest game data updates.
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | ||||
| Processor (CPU) | ||||
| System memory (RAM) | ||||
| Storage drive (HDD/SSD) | ||||
- Not available on macOS
| Linux | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | Ubuntu 16.04 | Ubuntu 16.04 | ||
| Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i5 2.4 GHz | ||
| System memory (RAM) | 8 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 1 GB | 1 GB | ||
| Video card (GPU) | Integrated GPU from the last 10 years should be enough | NVIDIA Geforce GTX 1050, AMD RX 540 | ||
- A 64-bit system is required. An internet connection is optional but useful for getting latest game data updates