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Fantastic 4

From PCGamingWiki, the wiki about fixing PC games
Fantastic 4
Fantastic 4 cover
Developers
7 Studios
Windows Beenox Shift
Publishers
Activision
Release dates
Windows June 27, 2005
Reception
Metacritic 63
IGDB 64
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action
Art styles Stylized
Themes North America
Series The Fantastic Four
Fantastic 4 on HowLongToBeat
Fantastic 4 on IGDB
Fantastic 4 guide on StrategyWiki
Fantastic 4 on MobyGames
Fantastic 4 on Wikipedia
The Fantastic Four
Subseries of Marvel
Questprobe: Featuring The Human Torch and The Thing 1985
Fantastic 4 2005

Warnings

SafeDisc DRM does not work on Windows Vista and later (see Availability for affected releases).

Fantastic 4 is a singleplayer third-person action game in the The Fantastic Four series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 4 DRM[Note 1]
Windows
SafeDisc DRM does not work on Windows Vista and later (see above for affected releases).

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Activision\Fantastic Four
HKEY_CURRENT_USER\Software\Activision\F4

Save game data location

System Location
Windows %USERPROFILE%\Documents\Activision\Fantastic Four\

Video

Launcher settings
Launcher settings

Graphics feature State Notes
Widescreen resolution
Hor+ 3D image when WideScreen is ticked in the startup launcher's settings. FMVs are stretched, some menus are deprecated.
Multi-monitor
Stretched, only supports 4:3 and 16:9 aspect ratios.
Ultra-widescreen
Stretched, only supports 4:3 and 16:9 aspect ratios.[3]
4K Ultra HD
Hor+ 3D image when WideScreen is ticked in the startup launcher's settings. FMVs are stretched, some menus are deprecated.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is uncapped. Game lacks an FPS limiter and has physics and enemy AI problems at framerates higher than 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential alternatives.

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Full controller support
This is based on your game controls mappings:

confirm = light attack, back = jump, start = start,

menu navigation = character select switches or character movement controls
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
DirectInput-compatible controllers
PlayStation controllers
Nintendo controllers
Other controller(s)
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
DirectInput only. Install DirectInput Force Feedback Driver for XInput to get haptic feedback working on Xbox or Xbox emulated controllers.
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
SFX, Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Italian
Spanish

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Issues fixed

Physics broken at high framerates

High framerates can cause the game's physics to not work correctly, making levels impossible to complete. This can be seen from the Intro 2 level and onwards, with the security bots being unable to mount into their armor suits.
Cap FPS to 60 or below[citation needed]

Notes

144 Hz seems to work, but the game was really built around 60 FPS or less.
See Frame rate capping.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
MinimumRecommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 3.9 GB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7200
32 MB of VRAM
DirectX 9.0c compatible


Notes

  1. This version of SafeDisc DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References