Fantastic 4
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| 7 Studios | |
| Windows | Beenox Shift |
| Publishers | |
| Activision | |
| Release dates | |
| Windows | June 27, 2005 |
| Reception | |
| Metacritic | 63 |
| IGDB | 64 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action |
| Art styles | Stylized |
| Themes | North America |
| Series | The Fantastic Four |
| The Fantastic Four | |
|---|---|
| Subseries of Marvel | |
| Questprobe: Featuring The Human Torch and The Thing | 1985 |
| Fantastic 4 | 2005 |
Warnings
- SafeDisc DRM does not work on Windows Vista and later (see Availability for affected releases).
Fantastic 4 is a singleplayer third-person action game in the The Fantastic Four series.
Availability
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Activision\Fantastic Four HKEY_CURRENT_USER\Software\Activision\F4 |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Activision\Fantastic Four\ |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Hor+ 3D image when WideScreen is ticked in the startup launcher's settings. FMVs are stretched, some menus are deprecated. |
||
| Multi-monitor | Stretched, only supports 4:3 and 16:9 aspect ratios. | ||
| Ultra-widescreen | Stretched, only supports 4:3 and 16:9 aspect ratios.[3] | ||
| 4K Ultra HD | Hor+ 3D image when WideScreen is ticked in the startup launcher's settings. FMVs are stretched, some menus are deprecated. |
||
| Field of view (FOV) | |||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | FSAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS and 120+ FPS | Frame rate is uncapped. Game lacks an FPS limiter and has physics and enemy AI problems at framerates higher than 60 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | This is based on your game controls mappings:
confirm = light attack, back = jump, start = start, menu navigation = character select switches or character movement controls |
|
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | DirectInput only. Install DirectInput Force Feedback Driver for XInput to get haptic feedback working on Xbox or Xbox emulated controllers. | |
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | SFX, Music. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Italian | ||||
| Spanish |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| Local play | |||
| LAN play | |||
| Online play | |||
Issues fixed
Physics broken at high framerates
- High framerates can cause the game's physics to not work correctly, making levels impossible to complete. This can be seen from the Intro 2 level and onwards, with the security bots being unable to mount into their armor suits.
| Cap FPS to 60 or below[citation needed] |
|---|
|
Notes
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98 | ME, 2000, XP | ||
| Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz | |||
| System memory (RAM) | 256 MB | |||
| Storage drive (HDD/SSD) | 3.9 GB | |||
| Video card (GPU) | Nvidia GeForce 2 ATI Radeon 7200 32 MB of VRAM DirectX 9.0c compatible | |||
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AlphaYellow on 2026-01-11