Ground Branch
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
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| Developers | |
|---|---|
| BlackFoot Studios | |
| Publishers | |
| MicroProse[Note 1] | |
| Engines | |
| Unreal Engine 4 | |
| Release dates | |
| Windows | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Tactical shooter |
| Art styles | Realistic |
| Themes | Contemporary |
Ground Branch is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Developer website | ||||
| Green Man Gaming | ||||
| Steam | DRM-free when launched via <path-to-game>\GroundBranch\Binaries\Win64\GroundBranch-Win64-Shipping.exe. Network play requires Steam.[2] |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/16900/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\GroundBranch\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/16900/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud | Weapon attachment loadouts, player outfits, overall loadouts, and server configuration |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | UI might not line up on certain settings. | ||
| 4K Ultra HD | UI might not line up on certain settings. | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | FXAA and TAA. | ||
| High-fidelity upscaling | DLSS 3.7 |
||
| Frame generation | DLSS Frame Generation |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | Deuteranopic, Protanopic, Trianopic, Monochrome, Deuteranopic (Daltonization), Protanopic (Daltonization), Trianopic (Daltonization).
Available in Settings > Video > Advanced > Accessiblity. |
||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | And separate settings for engaged sensitivity (both for using magnified and non-magnified optics) and freelook. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, music, SFX, voice, radio and unfocused volume multiplier. | |
| Surround sound | Stereo 2.1, Surround 5.1, Surround 7.1, Spatial (HRTF) | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Volume slider that is on 0% by default. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 16 | Co-op, Versus Defend, Deathmatch, Team Deathmatch, Team Elimination and Terrorist Hunt. Currently no hard limit, but 8-player co-op and 8v8 in adversarial game modes recommended. Use Nucleus Co-op. |
||
| LAN play | 16 | Co-op, Versus Defend, Deathmatch, Team Deathmatch, Team Elimination and Terrorist Hunt. Currently no hard limit, but 8-player co-op and 8v8 in adversarial game modes recommended. |
||
| Online play | 16 | Co-op, Versus Defend, Deathmatch, Team Deathmatch, Team Elimination and Terrorist Hunt. Currently no hard limit, but 8-player co-op and 8v8 in adversarial game modes recommended. |
||
| Asynchronous multiplayer | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | See the community guides Dedicated Server Help and VPS Server Setup - Steam CMD | |
| Self-hosting | Listen servers are temporarily disabled until some issues are solved. | |
| Direct IP | In console only. Open the console (~, * or ⇧ Shift+6) and use open followed by the IP. |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| UDP | 7777 and 27015. |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering Use UEVR with VRto3D. Import the GBProfileUEVRconfig.
|
||
| Nvidia 3D Vision | See Native 3D for Frame Sequential or Interleaved. | ||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 | DX12 is available through the launch options |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 SP1 | 10 | ||
| Processor (CPU) | Intel Core i5-2500K AMD FX-8350 | Intel Core i7-9700K AMD Ryzen 5 3600 |
||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 30 GB | 30 GB | ||
| Video card (GPU) | Nvidia GeForce GTX 760 2GB AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD RX Vega-56 DirectX 11 compatible |
||
- A 64-bit operating system is required.
Notes
- ↑ Since May 2021[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/16900/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (16900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ MicroProse is now the publisher for GROUND BRANCH! - last accessed on 2021-08-21
- ↑ Steam DRM discussion - last accessed on [unknown]
- ↑ Base Installation - VRto3D GitHub
- ↑ Interlaced, Checkerboard, and Anaglyph Installation - VRto3D GitHub
- ↑ Frame Sequential Installation - VRto3D GitHub - last accessed on 2026-01-14
- ↑ SR (Simulated Reality) Displays - VRto3D GitHub - last accessed on 2026-01-14